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<blockquote data-quote="GreenTengu" data-source="post: 6758252" data-attributes="member: 6777454"><p>Really? I think it'd screw up the balance if you did. Constitution represents both their size and their rigorous physical training that they surely have to endure to survive making them in the peak of health and endurance, if not raw thick-skinned toughness. The charisma bonus conveys their fearsome appearance and demeanor as well as commanding, dominating attitudes as well as their reputation for both honest and sincere conduct as well as their brutality towards those who curry their disfavor, they are just going to have that small edge in the social arena working from a position of strength.</p><p></p><p>Constitution and Charisma are also the only stats that are going be useful to you regardless of what your class is. Everyone else can use that small +1 hit point per level and +1 to their Con saves. Yet it also isn't the primary offense or ability stat for any class, so a good Constitution doesn't say "you must play THIS class and not THAT class" and plenty of players would take a boost to their offense and class abilities over a HP boost so it won't make them the best at anything. And Charisma is the stat for dealing with social situations-- ever rolling an Intelligence check is purely optional, but likely everyone is going to need to roll a Charisma check eventually. (Just not as often as Wisdom) There are a few classes that focus purely on Charisma-- Bard, Warlock and Sorcerer, but those classes get a reduced boon from Constitution because they are less likely to get hit and lose hit points unless something is going really wrong-- and a +1 isn't going to be a game changer.</p><p></p><p>Dexterity bonuses are overused, since it is the god stat, while Strength is a total trash stat to the overwhelming majority of classes and between the Athletics and an Initiative boost it pretty much covers their superior physique and quickness. They wouldn't really be deserving of the dodgy AC bonus or the nimble fingers a Dexterity bonus would convey either since being the size of pro-athletes (particularly pro wrestlers) is going to be as much a hindrance in these activities as it is a boon.</p><p></p><p>Intelligence and Wisdom are straight out-- they are consistently described as both lagging behind in terms of skills, technology, magic and such, but also not really totally hindered the way Orcs are. They also stick to their code even when it isn't the brightest thing to do and lack the awareness and connection to the wild spirits that Orcs and Goblins have. They are all about transforming chaos and wild into sterile, strict, codified order-- very much against the general spirit Wisdom tends to convey.</p><p></p><p>Yet classes that rely on Intelligence and Wisdom are going to benefit from that Con boost and Initiative boost regardless and they are the only ones who can make any sort of use out of being trained with a martial weapon. So they would do more to shore up the weaknesses in those classes than boost their primary power.</p><p></p><p>And once you hit level 4, those Battlemaster maneuvers are probably going to be best in the hands of a melee combatant such as Fighter, Rogue, two-weapon Ranger, or Paladin, but there are certain maneuvers that work quite well for the ranged or support classes. It sort of works as a nice parallel to the races that get a cantrip, but it is uniquely different. The only problem is that you need to wait until level 4 to use it. But you'd have to get to that level in order to get it. But I think there is enough else here that you aren't going to feel useless prior to that.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 6758252, member: 6777454"] Really? I think it'd screw up the balance if you did. Constitution represents both their size and their rigorous physical training that they surely have to endure to survive making them in the peak of health and endurance, if not raw thick-skinned toughness. The charisma bonus conveys their fearsome appearance and demeanor as well as commanding, dominating attitudes as well as their reputation for both honest and sincere conduct as well as their brutality towards those who curry their disfavor, they are just going to have that small edge in the social arena working from a position of strength. Constitution and Charisma are also the only stats that are going be useful to you regardless of what your class is. Everyone else can use that small +1 hit point per level and +1 to their Con saves. Yet it also isn't the primary offense or ability stat for any class, so a good Constitution doesn't say "you must play THIS class and not THAT class" and plenty of players would take a boost to their offense and class abilities over a HP boost so it won't make them the best at anything. And Charisma is the stat for dealing with social situations-- ever rolling an Intelligence check is purely optional, but likely everyone is going to need to roll a Charisma check eventually. (Just not as often as Wisdom) There are a few classes that focus purely on Charisma-- Bard, Warlock and Sorcerer, but those classes get a reduced boon from Constitution because they are less likely to get hit and lose hit points unless something is going really wrong-- and a +1 isn't going to be a game changer. Dexterity bonuses are overused, since it is the god stat, while Strength is a total trash stat to the overwhelming majority of classes and between the Athletics and an Initiative boost it pretty much covers their superior physique and quickness. They wouldn't really be deserving of the dodgy AC bonus or the nimble fingers a Dexterity bonus would convey either since being the size of pro-athletes (particularly pro wrestlers) is going to be as much a hindrance in these activities as it is a boon. Intelligence and Wisdom are straight out-- they are consistently described as both lagging behind in terms of skills, technology, magic and such, but also not really totally hindered the way Orcs are. They also stick to their code even when it isn't the brightest thing to do and lack the awareness and connection to the wild spirits that Orcs and Goblins have. They are all about transforming chaos and wild into sterile, strict, codified order-- very much against the general spirit Wisdom tends to convey. Yet classes that rely on Intelligence and Wisdom are going to benefit from that Con boost and Initiative boost regardless and they are the only ones who can make any sort of use out of being trained with a martial weapon. So they would do more to shore up the weaknesses in those classes than boost their primary power. And once you hit level 4, those Battlemaster maneuvers are probably going to be best in the hands of a melee combatant such as Fighter, Rogue, two-weapon Ranger, or Paladin, but there are certain maneuvers that work quite well for the ranged or support classes. It sort of works as a nice parallel to the races that get a cantrip, but it is uniquely different. The only problem is that you need to wait until level 4 to use it. But you'd have to get to that level in order to get it. But I think there is enough else here that you aren't going to feel useless prior to that. [/QUOTE]
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