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<blockquote data-quote="Duan'duliir" data-source="post: 6758471" data-attributes="member: 6802320"><p>I'm fine with constitution, but Charisma is their lowest stat in the MM (ignoring the warlord and captain, who are specific examples of hobgoblins, not the hobgoblin race as a whole), with a 9. Strength or Dexterity are better choices than Charisma by far.</p><p></p><p></p><p></p><p>IMHO, Charisma is the least useful stat, worse than intelligence, even though it is a primary stat for several classes (the ones you mentioned and paladin). I don't see the stat as useful beyond social situations. In fact, 3 out of the 5 players I had in my last campaign made Charisma their dump stat, and the ones that didn't were a paladin and a rogue.</p><p></p><p></p><p></p><p>On the other hand, they are strategic thinkers and beast trainers, suggesting a +1 to Wisdom would be better than Charisma. In fact,not once in the MM are they described as lagging behind in terms of skills, technology, magic, and there is not one mention of orcs in their part of the MM. Also, how is "transforming chaos and wild into sterile strict, codified order" against the general spirit Wisdom tends to convey? I genuinely don't see how you saw this, as Wisdom is about noticing things, and surviving (insight and perception, and survival, animal handling (getting that beast to not attack your party) and medicine (can't survive if your dead) respectively).</p><p></p><p></p><p></p><p>I never indicated that I thought those parts were a bad idea. In fact I quite like those parts.</p><p>Please do not think that any of this was written aggressively. It as merely expressing my point of view, and in regards to your opinion on the Wisdom stat, curiosity.</p><p></p><p></p><p></p><p></p><p></p><p>What is meant by "your choice" by the stat increases?</p><p>I would price the Wis saves against 2 schools of magic as 0.75pt as it is Advantage on saves against magic for one ability score (3pt), but for only 2 of the 8 schools of magic (divide by 3 by 4 to get points of this trait)</p></blockquote><p></p>
[QUOTE="Duan'duliir, post: 6758471, member: 6802320"] I'm fine with constitution, but Charisma is their lowest stat in the MM (ignoring the warlord and captain, who are specific examples of hobgoblins, not the hobgoblin race as a whole), with a 9. Strength or Dexterity are better choices than Charisma by far. IMHO, Charisma is the least useful stat, worse than intelligence, even though it is a primary stat for several classes (the ones you mentioned and paladin). I don't see the stat as useful beyond social situations. In fact, 3 out of the 5 players I had in my last campaign made Charisma their dump stat, and the ones that didn't were a paladin and a rogue. On the other hand, they are strategic thinkers and beast trainers, suggesting a +1 to Wisdom would be better than Charisma. In fact,not once in the MM are they described as lagging behind in terms of skills, technology, magic, and there is not one mention of orcs in their part of the MM. Also, how is "transforming chaos and wild into sterile strict, codified order" against the general spirit Wisdom tends to convey? I genuinely don't see how you saw this, as Wisdom is about noticing things, and surviving (insight and perception, and survival, animal handling (getting that beast to not attack your party) and medicine (can't survive if your dead) respectively). I never indicated that I thought those parts were a bad idea. In fact I quite like those parts. Please do not think that any of this was written aggressively. It as merely expressing my point of view, and in regards to your opinion on the Wisdom stat, curiosity. What is meant by "your choice" by the stat increases? I would price the Wis saves against 2 schools of magic as 0.75pt as it is Advantage on saves against magic for one ability score (3pt), but for only 2 of the 8 schools of magic (divide by 3 by 4 to get points of this trait) [/QUOTE]
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