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General Tabletop Discussion
*Pathfinder & Starfinder
Examples and Request of Building Techniques as Applied to Spells.
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<blockquote data-quote="a-d" data-source="post: 5830987" data-attributes="member: 6672372"><p>Always at least a mix of both, leaning heavily my way in this case.</p><p></p><p>The post was originally just supposed to be the ideas with a little background to explain and give examples of how they worked but I got carried away and didn't want to re-edit everything.</p><p></p><p><strong>Spell Miniaturization</strong></p><p><strong>Problem:</strong> Use the formula in the second Dungeon Masters Guidebook for researching spells to create a similar formula for researching how to scale down higher level spells into lower level spells. (9nth to cantrip.)</p><p>And now that I think about it, the formula for scaling spells up.</p><p></p><p>(Hmm, apply the miniaturization effect backwards and you could pass along versions of 1st level spells that require higher level slots. Giving an advantage to you if you're attempting to control an arms race or just want your potential future opponents to have much weaker spells than you.)</p><p></p><p><strong>Modular Spells (Energy Golem Type)</strong></p><p><strong>Problem:</strong> What spells should be in an emergency life support magical item?</p><p><em>Correction:</em> Progression of problems.</p><p>1 What spells should be in an emergency life support magical item?</p><p>2 How do we keep them at hand for quick use?</p><p>3 What if we end up in outer space? What protections would we need?</p><p>4 What about getting back home? How do we travel in space?</p><p>5 What if it takes a while? Beyond the duration of the spell?</p><p>6 How about using it on the ground when in dangerous weather?</p><p>7 What if we need weapons?</p><p>8 What if the pods weapons/legs/lights/comm system could be attached directly to the emergency survival pod after it had been activated by outside spells?</p><p>9 What if you could switch them out?</p><p></p><p>And wall-ah Modular spells. (Wall eh, wally, viola? Bah, Ta-Da!)</p><p></p><p><strong>Modular Equipment</strong></p><p><strong>Problem:</strong> Is there a way to keep our magical equipment from being destroyed?</p><p>2 Is there a way to reduce the chance they'll be destroyed?</p><p>3 Is there a way to reduce the price of replacing magical equipment?</p><p>4 How would that work?</p><p></p><p>Leading to equipment that channels spell effects and chips that provide effects.</p><p></p><p>They're back and forth questions leading to answers leading to more questions which lead to...</p><p></p><p><strong>What</strong> I'm personally asking is if these methods seem fair enough to be allowed in games and what other building techniques and ? techniques could be applied to expand what magic and spells are able to do.</p></blockquote><p></p>
[QUOTE="a-d, post: 5830987, member: 6672372"] Always at least a mix of both, leaning heavily my way in this case. The post was originally just supposed to be the ideas with a little background to explain and give examples of how they worked but I got carried away and didn't want to re-edit everything. [B]Spell Miniaturization[/B] [B]Problem:[/B] Use the formula in the second Dungeon Masters Guidebook for researching spells to create a similar formula for researching how to scale down higher level spells into lower level spells. (9nth to cantrip.) And now that I think about it, the formula for scaling spells up. (Hmm, apply the miniaturization effect backwards and you could pass along versions of 1st level spells that require higher level slots. Giving an advantage to you if you're attempting to control an arms race or just want your potential future opponents to have much weaker spells than you.) [B]Modular Spells (Energy Golem Type)[/B] [B]Problem:[/B] What spells should be in an emergency life support magical item? [I]Correction:[/I] Progression of problems. 1 What spells should be in an emergency life support magical item? 2 How do we keep them at hand for quick use? 3 What if we end up in outer space? What protections would we need? 4 What about getting back home? How do we travel in space? 5 What if it takes a while? Beyond the duration of the spell? 6 How about using it on the ground when in dangerous weather? 7 What if we need weapons? 8 What if the pods weapons/legs/lights/comm system could be attached directly to the emergency survival pod after it had been activated by outside spells? 9 What if you could switch them out? And wall-ah Modular spells. (Wall eh, wally, viola? Bah, Ta-Da!) [B]Modular Equipment[/B] [B]Problem:[/B] Is there a way to keep our magical equipment from being destroyed? 2 Is there a way to reduce the chance they'll be destroyed? 3 Is there a way to reduce the price of replacing magical equipment? 4 How would that work? Leading to equipment that channels spell effects and chips that provide effects. They're back and forth questions leading to answers leading to more questions which lead to... [B]What[/B] I'm personally asking is if these methods seem fair enough to be allowed in games and what other building techniques and ? techniques could be applied to expand what magic and spells are able to do. [/QUOTE]
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