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Examples of good sandbox campaigns
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<blockquote data-quote="hawkeyefan" data-source="post: 7543128" data-attributes="member: 6785785"><p>Depending on what you want....</p><p></p><p>Blades in the Dark is designed to be a sandbox styke game, and it’s very good. Thematic, player driven, and moody. The setting and the mechanics really play well together. </p><p></p><p>Hot Springs Island is a sandbox that can be run with any system. It consists of two books, one is a field guide for the players that is meant to be an actual book the characters can reference in game. The second is the Dark of Hot Springs Island, which is the GM Guide. There are plenty of online resources for stats by system and similar tools. To me, this is the ideal sandbox product. </p><p></p><p>So if you want a sandbox and tules that go together, Blades is my recommendation. For a system neutral classic location based adventure, Hot Springs Island is ideal.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7543128, member: 6785785"] Depending on what you want.... Blades in the Dark is designed to be a sandbox styke game, and it’s very good. Thematic, player driven, and moody. The setting and the mechanics really play well together. Hot Springs Island is a sandbox that can be run with any system. It consists of two books, one is a field guide for the players that is meant to be an actual book the characters can reference in game. The second is the Dark of Hot Springs Island, which is the GM Guide. There are plenty of online resources for stats by system and similar tools. To me, this is the ideal sandbox product. So if you want a sandbox and tules that go together, Blades is my recommendation. For a system neutral classic location based adventure, Hot Springs Island is ideal. [/QUOTE]
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