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Examples of good sandbox campaigns
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<blockquote data-quote="CapnZapp" data-source="post: 7543856" data-attributes="member: 12731"><p>Personally I want/need the sandbox to have its encounter areas (quests, dungeons, what have you) fully statted out. (The actual edition matters much less. In fact, "Fighter 7" or "Goblin Boss" is enough)</p><p></p><p>But what I can't work with is when you only get ideas, suggestions and the likes. I need the maps, the NPCs, the monsters etc. I can extend content, but I'm not as good with creating it from scratch.</p><p></p><p>Ideally for every quest the players choose there are three (or ten) they skipped, giving off an expansive feeling. Like the feeling you get when you're playing a CRPG and there's always one more quest you didn't see! Ideally the material would support more than one play-thru (that is, the same set of players creating a new level 1 party when their old party has levelled "out" of the content)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7543856, member: 12731"] Personally I want/need the sandbox to have its encounter areas (quests, dungeons, what have you) fully statted out. (The actual edition matters much less. In fact, "Fighter 7" or "Goblin Boss" is enough) But what I can't work with is when you only get ideas, suggestions and the likes. I need the maps, the NPCs, the monsters etc. I can extend content, but I'm not as good with creating it from scratch. Ideally for every quest the players choose there are three (or ten) they skipped, giving off an expansive feeling. Like the feeling you get when you're playing a CRPG and there's always one more quest you didn't see! Ideally the material would support more than one play-thru (that is, the same set of players creating a new level 1 party when their old party has levelled "out" of the content) [/QUOTE]
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