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General Tabletop Discussion
*TTRPGs General
Examples Of Minimum Quality For Published Adventures
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<blockquote data-quote="delericho" data-source="post: 6074242" data-attributes="member: 22424"><p>For a free download, the absolute minimum is that it must be written in comprehensible English* and must use the rules of the game it claims to support. Although if you want someone to even look at anything else you produce, you need to do much better than that.</p><p></p><p>* or other language, of course.</p><p></p><p>For a published product, the minimum entry requirement is both simple and deceptively hard: you need to provide some reason for people to buy.</p><p></p><p>What that means will depend very much on what type of adventure you are offering. If you are presenting a low-level dungeon crawl, then the barrier to entry is immense - just about everyone has (or has access to) "Keep on the Borderlands", "Sunless Citadel", or other good adventures in that field.</p><p></p><p>On the other hand, Epic-level adventures are incredibly thin on the ground, so if you can produce one of them, that subset of people playing at epic levels are much more likely to take an interest.</p><p></p><p>Or, alternately, your adventure could offer some sort of other value. For example, all of WotC's 4e adventures meet the minimum standard by virtue of including the poster maps.</p><p></p><p>I should note also that there is a massive gulf between the <em>minimum</em> standard for an adventure to be worth putting out at all, and the standard required for an adventure to be <em>good</em>. That standard is much higher, gradually moves upwards as more and better adventures are published for a particular edition/genre/level, and is also the standard you need to hit if you want people to buy from you a second time.</p></blockquote><p></p>
[QUOTE="delericho, post: 6074242, member: 22424"] For a free download, the absolute minimum is that it must be written in comprehensible English* and must use the rules of the game it claims to support. Although if you want someone to even look at anything else you produce, you need to do much better than that. * or other language, of course. For a published product, the minimum entry requirement is both simple and deceptively hard: you need to provide some reason for people to buy. What that means will depend very much on what type of adventure you are offering. If you are presenting a low-level dungeon crawl, then the barrier to entry is immense - just about everyone has (or has access to) "Keep on the Borderlands", "Sunless Citadel", or other good adventures in that field. On the other hand, Epic-level adventures are incredibly thin on the ground, so if you can produce one of them, that subset of people playing at epic levels are much more likely to take an interest. Or, alternately, your adventure could offer some sort of other value. For example, all of WotC's 4e adventures meet the minimum standard by virtue of including the poster maps. I should note also that there is a massive gulf between the [i]minimum[/i] standard for an adventure to be worth putting out at all, and the standard required for an adventure to be [i]good[/i]. That standard is much higher, gradually moves upwards as more and better adventures are published for a particular edition/genre/level, and is also the standard you need to hit if you want people to buy from you a second time. [/QUOTE]
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