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Examples of Power Creep?
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<blockquote data-quote="Endur" data-source="post: 2042140" data-attributes="member: 3346"><p>Power Creep is prevalent in almost all game systems. 3.5e is no exception.</p><p></p><p>Typically, the easiest places to find power creep are in new rules. i.e. An existing rule has been tested many times, but a new rule might have gone through little or no testing.</p><p></p><p>The 3.5 version of Power Attack, while vastly more powerful than the 3.0 version, is not power creep in my opinion. Its simply changing the power level of the rule.</p><p></p><p>Power Creep might be, however, the abundance of feats and PRCs we now have. In original 3.0, a fighter could only have 3 feats to power up his sword (weapon focus, weapon specialization, and improved critical). Now there are numerous feats available (archers have even more feats available). Every book seems to add a new feat. Take feats from all of the books and you can get a very specialized character. Likewise, PRCs-- a single PRC by itself may be balanced, but when you combine several to get the best benefits of each, you end up with an unbalanced character that was never playtested.</p><p></p><p>I think the core 3.5 rules are fairly well balanced, and any given book is likely pretty well balanced with the core rules, but once you combine multiple splat books you can end up with unbalanced combinations.</p><p></p><p>Examples:</p><p></p><p>Goliath Barbarian with racial substitution levels and Frenzied Berserker PRC or Berserker PRC from Dieties & Demigods with several nifty feats from Complete Warrior, Races of Stone, and other sources to enhance rage and damage</p><p></p><p>other combos are possible.</p></blockquote><p></p>
[QUOTE="Endur, post: 2042140, member: 3346"] Power Creep is prevalent in almost all game systems. 3.5e is no exception. Typically, the easiest places to find power creep are in new rules. i.e. An existing rule has been tested many times, but a new rule might have gone through little or no testing. The 3.5 version of Power Attack, while vastly more powerful than the 3.0 version, is not power creep in my opinion. Its simply changing the power level of the rule. Power Creep might be, however, the abundance of feats and PRCs we now have. In original 3.0, a fighter could only have 3 feats to power up his sword (weapon focus, weapon specialization, and improved critical). Now there are numerous feats available (archers have even more feats available). Every book seems to add a new feat. Take feats from all of the books and you can get a very specialized character. Likewise, PRCs-- a single PRC by itself may be balanced, but when you combine several to get the best benefits of each, you end up with an unbalanced character that was never playtested. I think the core 3.5 rules are fairly well balanced, and any given book is likely pretty well balanced with the core rules, but once you combine multiple splat books you can end up with unbalanced combinations. Examples: Goliath Barbarian with racial substitution levels and Frenzied Berserker PRC or Berserker PRC from Dieties & Demigods with several nifty feats from Complete Warrior, Races of Stone, and other sources to enhance rage and damage other combos are possible. [/QUOTE]
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