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Examples of Power Creep?
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<blockquote data-quote="DungeonMaster" data-source="post: 2042571" data-attributes="member: 27431"><p>I don't know how you're getting to that conclusion. </p><p>Here's the prestige class</p><p><a href="http://www.wizards.com/default.asp?x=dnd/ex/20040305a" target="_blank">http://www.wizards.com/default.asp?x=dnd/ex/20040305a</a></p><p>The things that are equal are the bab, the saves and the DR, except the hammer gets his DR sooner. </p><p>The defender gets a stance he can't move in 5/day. </p><p>The hammer gets 4 power strikes per day (daze the opponent) and the ability to add his will save modifier to his AC 1/day, imbue goblin/drow/giant/axiomatic bane types to his weapon 1/day. </p><p>The defender has a passive AC bonus up to +4 and uncanny dodge. </p><p>The hammer gets a passive 1.5x strength bonus to damage 1 handed, 2x if double handed, a bonus to damage equal to the target's armor value, the ability to throw warhammers 30 ft, imbues returning on any warhammer all the time, the warhammers can hit every creature in a 60 ft line, and he can knock prone everything within a 60ft radius as a standard action. </p><p></p><p></p><p>Ok, sure, if you say so, but some discussing is in order typically, how about comparing him to a psion? </p><p></p><p>I mean it's not restricted to just these examples. Count how many spells in the core 3.5 books are "swift action" spells and then pick up complete adventurer and count. </p><p>It's not even funny how obvious these things are.</p></blockquote><p></p>
[QUOTE="DungeonMaster, post: 2042571, member: 27431"] I don't know how you're getting to that conclusion. Here's the prestige class [url]http://www.wizards.com/default.asp?x=dnd/ex/20040305a[/url] The things that are equal are the bab, the saves and the DR, except the hammer gets his DR sooner. The defender gets a stance he can't move in 5/day. The hammer gets 4 power strikes per day (daze the opponent) and the ability to add his will save modifier to his AC 1/day, imbue goblin/drow/giant/axiomatic bane types to his weapon 1/day. The defender has a passive AC bonus up to +4 and uncanny dodge. The hammer gets a passive 1.5x strength bonus to damage 1 handed, 2x if double handed, a bonus to damage equal to the target's armor value, the ability to throw warhammers 30 ft, imbues returning on any warhammer all the time, the warhammers can hit every creature in a 60 ft line, and he can knock prone everything within a 60ft radius as a standard action. Ok, sure, if you say so, but some discussing is in order typically, how about comparing him to a psion? I mean it's not restricted to just these examples. Count how many spells in the core 3.5 books are "swift action" spells and then pick up complete adventurer and count. It's not even funny how obvious these things are. [/QUOTE]
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