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Examples of Power Creep?
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<blockquote data-quote="DungeonMaster" data-source="post: 2042629" data-attributes="member: 27431"><p>Then you don't understand why 3.5 is caster-level happy. At the high levels saves are less relevant than caster level. In 3.5 by core rules you can easily make your caster level insanely high and non-core rules make it even more insanely high. </p><p>Try this: 17 cleric/ 3 heirophant spell power + orange ioun stone + prayer bead of karma + ankh of ascension + death knell's spell + create magic tatoo + divine spell power feat. </p><p>That's a caster level of 20+3+1+1+4+4+1+4= 39</p><p>With a 5th level spell resistance spell you can easily make your SR on the order of, um, 52. </p><p>Then you can energy substitute (say sonic energy?) something like a sudden maximized empowered shivering touch (frostburn) spell for 24 dexterity damage and not worry about any creature's SR ever getting in the way because your caster level's so high.</p><p>You could get really broken using the horribly updated holy cow (word) too. </p><p></p><p></p><p>Try divine metamagic persistant spell. </p><p>Use divine metamagic (heighten) at level 1 to heighten your DC to a level 9 spell. (+8 DC)</p><p>Or try quill blast on a largish creature. </p><p>Or for fun a 1wiz/3druid/10arcane heirophant/mystic theurge with practiced spellcaster feat. Easily 9th level arcane and druid spellcasting with wildshape to boot. </p><p></p><p>Anyhow. This is all old hat, every edition of D&D has power-creep, I don't know how you could rationally argue against it in 3.5 which has even more variables than any previous edition. More variables, more options = more power. Period.</p></blockquote><p></p>
[QUOTE="DungeonMaster, post: 2042629, member: 27431"] Then you don't understand why 3.5 is caster-level happy. At the high levels saves are less relevant than caster level. In 3.5 by core rules you can easily make your caster level insanely high and non-core rules make it even more insanely high. Try this: 17 cleric/ 3 heirophant spell power + orange ioun stone + prayer bead of karma + ankh of ascension + death knell's spell + create magic tatoo + divine spell power feat. That's a caster level of 20+3+1+1+4+4+1+4= 39 With a 5th level spell resistance spell you can easily make your SR on the order of, um, 52. Then you can energy substitute (say sonic energy?) something like a sudden maximized empowered shivering touch (frostburn) spell for 24 dexterity damage and not worry about any creature's SR ever getting in the way because your caster level's so high. You could get really broken using the horribly updated holy cow (word) too. Try divine metamagic persistant spell. Use divine metamagic (heighten) at level 1 to heighten your DC to a level 9 spell. (+8 DC) Or try quill blast on a largish creature. Or for fun a 1wiz/3druid/10arcane heirophant/mystic theurge with practiced spellcaster feat. Easily 9th level arcane and druid spellcasting with wildshape to boot. Anyhow. This is all old hat, every edition of D&D has power-creep, I don't know how you could rationally argue against it in 3.5 which has even more variables than any previous edition. More variables, more options = more power. Period. [/QUOTE]
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