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Examples of Power Creep?
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<blockquote data-quote="DungeonMaster" data-source="post: 2042803" data-attributes="member: 27431"><p>Overpowered must refer to the base, the core rules without optional material at all. </p><p></p><p>If I can trip with a spiked chain an improved trip at +4 and enlarge person at +8 then that's a basis to work from. All other things equal that means I'm wining 80% of the time and they're not falling prone 20% (that's the opposed roll math). </p><p>If I add Jotunbrund at another +4 then that's a total +12 now. So that's really starting to be a very hefty effect. All other things equal that's a 91% versus a 9%. </p><p>If I add a feat called sidestep that allows me to trip then get completely out of the way denying any form of counterattack then we have a problem. </p><p></p><p>The DM can "adapt" - he can throw really big things, incorporeal, four legged or even all the those combined. But the combination of PC abilities has forced his hand. Many standard MM encounters just aren't up to par with the PC. That's where you begin to draw the line of overpowered. Your characters just stomp all over plain Monster Manual creatures with impunity.</p><p></p><p>You can of course bring in bigger nastier monsters, similarly overpowered NPCs that use the same tactics but really, in the end, you're just watching the numbers and number of abilities scale. </p><p>Some people love to do exactly that, watch the numbers scale. I don't but to each his own.</p></blockquote><p></p>
[QUOTE="DungeonMaster, post: 2042803, member: 27431"] Overpowered must refer to the base, the core rules without optional material at all. If I can trip with a spiked chain an improved trip at +4 and enlarge person at +8 then that's a basis to work from. All other things equal that means I'm wining 80% of the time and they're not falling prone 20% (that's the opposed roll math). If I add Jotunbrund at another +4 then that's a total +12 now. So that's really starting to be a very hefty effect. All other things equal that's a 91% versus a 9%. If I add a feat called sidestep that allows me to trip then get completely out of the way denying any form of counterattack then we have a problem. The DM can "adapt" - he can throw really big things, incorporeal, four legged or even all the those combined. But the combination of PC abilities has forced his hand. Many standard MM encounters just aren't up to par with the PC. That's where you begin to draw the line of overpowered. Your characters just stomp all over plain Monster Manual creatures with impunity. You can of course bring in bigger nastier monsters, similarly overpowered NPCs that use the same tactics but really, in the end, you're just watching the numbers and number of abilities scale. Some people love to do exactly that, watch the numbers scale. I don't but to each his own. [/QUOTE]
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