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<blockquote data-quote="MerricB" data-source="post: 2045749" data-attributes="member: 3586"><p>Actually, there's a big difference between fireball and the 2nd level spells. Although against a single opponent, fireball isn't that great, multiple opponents are fairly common in the games I've run.</p><p></p><p>It's really only at higher levels (9th+) that you start coming against enemies that make the warmage's choice of spells relevant. Against lower level enemies, there's no real difference between a fire spell and an acid spell.</p><p></p><p>Fireball is the first spell that does significant damage against a lot of enemies, and remains one of the best offensive spells for several levels.</p><p></p><p></p><p></p><p>Yes. Only briefly, though - one in a Greyhawk game that died quickly, and another is playing in the Eberron campaign I started today.</p><p></p><p>It was interesting to see the 1st level warmage last night, actually - weaker than I expected. A wizard would be casting <em>colour spray</em> or <em>sleep</em> to take out a number of enemies, but the warmage was reduced to casting <em>magic missile</em> for d4+2 damage on one opponent. (I think that the warmage in question should have had a 14 Int, but another player created it). Still, the point stands.</p><p></p><p>I've seen a <em>lot</em> of sorcerers and wizards to compare those two classes, however. </p><p></p><p>The sorcerer in my group used fireball, melf's acid arrow, magic missile and just kept using them. Dimension door and invisibility were used as appropriate. The wizard, however, made a lot more use of crafted magic items to do the big blasting spells, and then had a lot of utility spells as well. (Melf's is relatively weak, but before CA it was one of the few spells that got past Spell Resistance).</p><p></p><p>Where the Wizard and Sorcerer came into their own (as opposed to the warmage) was in the utility spells, even though the Sorcerer had a much lesser selection. </p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 2045749, member: 3586"] Actually, there's a big difference between fireball and the 2nd level spells. Although against a single opponent, fireball isn't that great, multiple opponents are fairly common in the games I've run. It's really only at higher levels (9th+) that you start coming against enemies that make the warmage's choice of spells relevant. Against lower level enemies, there's no real difference between a fire spell and an acid spell. Fireball is the first spell that does significant damage against a lot of enemies, and remains one of the best offensive spells for several levels. Yes. Only briefly, though - one in a Greyhawk game that died quickly, and another is playing in the Eberron campaign I started today. It was interesting to see the 1st level warmage last night, actually - weaker than I expected. A wizard would be casting [i]colour spray[/i] or [i]sleep[/i] to take out a number of enemies, but the warmage was reduced to casting [i]magic missile[/i] for d4+2 damage on one opponent. (I think that the warmage in question should have had a 14 Int, but another player created it). Still, the point stands. I've seen a [i]lot[/i] of sorcerers and wizards to compare those two classes, however. The sorcerer in my group used fireball, melf's acid arrow, magic missile and just kept using them. Dimension door and invisibility were used as appropriate. The wizard, however, made a lot more use of crafted magic items to do the big blasting spells, and then had a lot of utility spells as well. (Melf's is relatively weak, but before CA it was one of the few spells that got past Spell Resistance). Where the Wizard and Sorcerer came into their own (as opposed to the warmage) was in the utility spells, even though the Sorcerer had a much lesser selection. Cheers! [/QUOTE]
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