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Examples of Power Creep?
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<blockquote data-quote="Markn" data-source="post: 2045770" data-attributes="member: 21827"><p><strong>Merric</strong></p><p></p><p>I agree that Fireball does open up a lot of doors for spellcasters in terms of targeting enemies and dealing with numerous enemies at once. In fact I think the best time to take a wizard level if you are playing a warmage is at 7th level when you have already gotten fireball. </p><p></p><p>My next point was going to be that a lot of acid spells avoid saves and SR but I was just looking at the orb spells and I see that they are all the same...interesting.</p><p></p><p>Still I would be interested in hearing how your warmage makes out in your campaign. I am curious how he develops and if he is played correclty (but if another player made the character I am guessing it is a relatively new player...).</p><p></p><p>In my current campaign, the warmage just seems to have an answer for everything. Need to avoid fire, elect, cold, acid, etc? Use a sonic spell. He has come close to dying in the campaign several times and the party has even been captured twice in the campaign and I would speculate that a wizard/sorceror would likely have spells for such an event but in a typical fight the warmage hands down knocks the enemies around. </p><p></p><p>Victim</p><p></p><p>I should point out that the warmage can add evocation spells which include most wall spells and forcecage so his control magic can and does exist...</p></blockquote><p></p>
[QUOTE="Markn, post: 2045770, member: 21827"] [b]Merric[/b] I agree that Fireball does open up a lot of doors for spellcasters in terms of targeting enemies and dealing with numerous enemies at once. In fact I think the best time to take a wizard level if you are playing a warmage is at 7th level when you have already gotten fireball. My next point was going to be that a lot of acid spells avoid saves and SR but I was just looking at the orb spells and I see that they are all the same...interesting. Still I would be interested in hearing how your warmage makes out in your campaign. I am curious how he develops and if he is played correclty (but if another player made the character I am guessing it is a relatively new player...). In my current campaign, the warmage just seems to have an answer for everything. Need to avoid fire, elect, cold, acid, etc? Use a sonic spell. He has come close to dying in the campaign several times and the party has even been captured twice in the campaign and I would speculate that a wizard/sorceror would likely have spells for such an event but in a typical fight the warmage hands down knocks the enemies around. Victim I should point out that the warmage can add evocation spells which include most wall spells and forcecage so his control magic can and does exist... [/QUOTE]
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