Hi all,
I went looking for an excel based combat tracker a while back and couldn't find one that did everything I would like so I made one! Hoping to get some feedback and critique (suggestions) from some other DMs. Also if anyone who is VBA savvy could take a look at the code, this is my first vba project so I'm sure it's a little sloppy.
Some instructions:
Mostly pretty straightforward, the only area that can be prone to errors (that I'm aware of) is when importing an encounter to the tracker. If there is not a picture on the encounter sheet that has the same name for each unique name in the C column (monsters only) then it will error out.
Other than that, when adding status effects you can put anything in the S column and it will prompt you to save at the end of the turn. If the effect lasts until the start/end of a turn then you can put the respective numbers at the top in the R and T columns to have the effect automatically drop off at the appropriate time. It will automatically attempt to add the dying status to any player that drops to 0 or lower and increment the number in the S column if they fail to save.
It's got a sample encounter already loaded about halfway through round 5.
Edit: apparently I can not post links because I am new, if someone wants to take a look at it please PM me for the link.
I went looking for an excel based combat tracker a while back and couldn't find one that did everything I would like so I made one! Hoping to get some feedback and critique (suggestions) from some other DMs. Also if anyone who is VBA savvy could take a look at the code, this is my first vba project so I'm sure it's a little sloppy.
Some instructions:
Mostly pretty straightforward, the only area that can be prone to errors (that I'm aware of) is when importing an encounter to the tracker. If there is not a picture on the encounter sheet that has the same name for each unique name in the C column (monsters only) then it will error out.
Other than that, when adding status effects you can put anything in the S column and it will prompt you to save at the end of the turn. If the effect lasts until the start/end of a turn then you can put the respective numbers at the top in the R and T columns to have the effect automatically drop off at the appropriate time. It will automatically attempt to add the dying status to any player that drops to 0 or lower and increment the number in the S column if they fail to save.
It's got a sample encounter already loaded about halfway through round 5.
Edit: apparently I can not post links because I am new, if someone wants to take a look at it please PM me for the link.