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Excel party xp calculator for 3.5e!
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<blockquote data-quote="Plane Sailing" data-source="post: 1352813" data-attributes="member: 114"><p>Davin Church has detected a flaw, and I have completed further investigations and can confirm that the experience calculator doesn't precisely match the DMG table in the following circumstances:</p><p></p><p> Level = 4 and CR = 5 (and 7 & 9 & 11 due to knock on effect). For some reason they decided to use a 4/3 multiplier in this one instance rather than a 3/2 multiplier. I can only assume that this is a bug in their table</p><p></p><p>7 <= level <= 19 and CR = (level - 5). For some reason in these particular circumstances on this particular diagonal they decided to switch from "divide by 6" to "divide by 5 and a third". Maybe they got tired of seeing all the xp values end in 0 or 5, and they wanted other integers to spice it up a little? The difference amounts to between 50-100xps less on the spreadsheet rather than by the table, which isn't much.</p><p></p><p>I'll probably put in a fix for the first one, since it makes a significant difference for CR 5/7/9/11 encounters at 4th level, giving too much according to the chart (even though I'm <em>convinced</em> that it is a bug in the original chart <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1352813, member: 114"] Davin Church has detected a flaw, and I have completed further investigations and can confirm that the experience calculator doesn't precisely match the DMG table in the following circumstances: Level = 4 and CR = 5 (and 7 & 9 & 11 due to knock on effect). For some reason they decided to use a 4/3 multiplier in this one instance rather than a 3/2 multiplier. I can only assume that this is a bug in their table 7 <= level <= 19 and CR = (level - 5). For some reason in these particular circumstances on this particular diagonal they decided to switch from "divide by 6" to "divide by 5 and a third". Maybe they got tired of seeing all the xp values end in 0 or 5, and they wanted other integers to spice it up a little? The difference amounts to between 50-100xps less on the spreadsheet rather than by the table, which isn't much. I'll probably put in a fix for the first one, since it makes a significant difference for CR 5/7/9/11 encounters at 4th level, giving too much according to the chart (even though I'm [i]convinced[/i] that it is a bug in the original chart :) Cheers [/QUOTE]
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Excel party xp calculator for 3.5e!
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