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General Tabletop Discussion
*Pathfinder & Starfinder
Exception-Based Design? How About Exception-Based Playing?
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<blockquote data-quote="IceFractal" data-source="post: 4083309" data-attributes="member: 27704"><p>Now that people have actually been playing 4E (and can admit such), and we've got more solid info, I've got a question. How well does 4E handle PC deviousness?</p><p></p><p></p><p>Personally, I don't play RPGs to hear a story - there are novels and movies with much better plots than any DM I know can come up with. And I don't play them for pure tactical gameplay - computer games like deliver that much faster, with graphics to boot. I play them because they "know no limit" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p>In, say, Diablo, if you come across a locked door that needs a special key, you better go get that key. In D&D, you can break the door, or tunnel through the wall, or teleport in, or stake out the place until someone opens the door, or disguise yourself as a Djinni Wish-Salesman and knock. Or you can go get the key - that's fine most of the time, but the fact that you have a choice is important.</p><p></p><p>So when I play D&D, I'm usually looking for devious ways to solve problems, in all defiance of the "proper" adventure path. And that applies to monsters especially - I'll try to dodge around the zombie army entirely and hide under the necromancer's bed to ambush him. I'll steal the demon knight's firebreathing horse and rent it out. And to bring up something from another thread, if we ever fought that FC2 devil with awesome but insta-corroding armor, I would <strong>totally</strong> knock it out, rip off it's armor, petrify it (but not kill it), and wear the armor (+17 AC!). </p><p></p><p></p><p>But how well does this work with 4E's "exception-based" monster design? From what I've seen so far, the monsters are chock-full of special not-for-PCs equipment, important abilties that aren't defined because they aren't used in combat, and stats that assume you're fighting the monster in normal conditions (armor which grants an undefined bonus can be problematic if the monster is captured, stripped of armor, and then wakes up and tries to fight).</p><p></p><p>But appearances can be decieving; maybe 4E handles all these things through stuff in the DMG I haven't seen. So I'm asking - has anyone tried being a devious bastard in 4E, and how well does the system handle it?</p></blockquote><p></p>
[QUOTE="IceFractal, post: 4083309, member: 27704"] Now that people have actually been playing 4E (and can admit such), and we've got more solid info, I've got a question. How well does 4E handle PC deviousness? Personally, I don't play RPGs to hear a story - there are novels and movies with much better plots than any DM I know can come up with. And I don't play them for pure tactical gameplay - computer games like deliver that much faster, with graphics to boot. I play them because they "know no limit" :p In, say, Diablo, if you come across a locked door that needs a special key, you better go get that key. In D&D, you can break the door, or tunnel through the wall, or teleport in, or stake out the place until someone opens the door, or disguise yourself as a Djinni Wish-Salesman and knock. Or you can go get the key - that's fine most of the time, but the fact that you have a choice is important. So when I play D&D, I'm usually looking for devious ways to solve problems, in all defiance of the "proper" adventure path. And that applies to monsters especially - I'll try to dodge around the zombie army entirely and hide under the necromancer's bed to ambush him. I'll steal the demon knight's firebreathing horse and rent it out. And to bring up something from another thread, if we ever fought that FC2 devil with awesome but insta-corroding armor, I would [B]totally[/B] knock it out, rip off it's armor, petrify it (but not kill it), and wear the armor (+17 AC!). But how well does this work with 4E's "exception-based" monster design? From what I've seen so far, the monsters are chock-full of special not-for-PCs equipment, important abilties that aren't defined because they aren't used in combat, and stats that assume you're fighting the monster in normal conditions (armor which grants an undefined bonus can be problematic if the monster is captured, stripped of armor, and then wakes up and tries to fight). But appearances can be decieving; maybe 4E handles all these things through stuff in the DMG I haven't seen. So I'm asking - has anyone tried being a devious bastard in 4E, and how well does the system handle it? [/QUOTE]
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Exception-Based Design? How About Exception-Based Playing?
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