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General Tabletop Discussion
*Pathfinder & Starfinder
Exception-Based Design? How About Exception-Based Playing?
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<blockquote data-quote="I'm A Banana" data-source="post: 4084127" data-attributes="member: 2067"><p>Wow, this thread is....a whole lotta nonsense. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But I'll try to take your post seriously, IceFractal, because it's players like you that make me love DMing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Pbartender's note about easy on-the-fly rulings is perhaps the most relevant. Your DM won't have to think too far outside of the box to make sure you can be devious and creative and the rules can handle it. I've been hearing rumors about stunt systems and the like that might be pretty good, and the fact that Iron Heroes has a pretty good system like that means that it's definately been bouncing around in the head of at least one designer. </p><p></p><p>Now, it might be that your DM is going to need something a little more rugged to handle an extended excursion, depending on how far you want to take it, but it looks like, for most stuff, your DM won't be caught too off-guard, and will have the power to tell you what dice to roll to do what you want.</p><p></p><p>It might not be an effective a tactic as it once was. Like the armor issue pointed out, there's a lot of DM Cheating Room where he can effectively give his monster an AC of Inifinity, but if you somehow charm, trap, or strip his armor off, he won't loose that AC, and if you put on his armor, you won't gain his AC. </p><p></p><p>If that satisfies you, you're good. I'm not so sure it would satisfy me.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4084127, member: 2067"] Wow, this thread is....a whole lotta nonsense. :) But I'll try to take your post seriously, IceFractal, because it's players like you that make me love DMing. :) Pbartender's note about easy on-the-fly rulings is perhaps the most relevant. Your DM won't have to think too far outside of the box to make sure you can be devious and creative and the rules can handle it. I've been hearing rumors about stunt systems and the like that might be pretty good, and the fact that Iron Heroes has a pretty good system like that means that it's definately been bouncing around in the head of at least one designer. Now, it might be that your DM is going to need something a little more rugged to handle an extended excursion, depending on how far you want to take it, but it looks like, for most stuff, your DM won't be caught too off-guard, and will have the power to tell you what dice to roll to do what you want. It might not be an effective a tactic as it once was. Like the armor issue pointed out, there's a lot of DM Cheating Room where he can effectively give his monster an AC of Inifinity, but if you somehow charm, trap, or strip his armor off, he won't loose that AC, and if you put on his armor, you won't gain his AC. If that satisfies you, you're good. I'm not so sure it would satisfy me. [/QUOTE]
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Exception-Based Design? How About Exception-Based Playing?
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