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Exception-Based Design?
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<blockquote data-quote="Retreater" data-source="post: 9339510" data-attributes="member: 42040"><p>To spring-board off my "RPG Exhaustion" and "Character Creation App Dependency" threads, I'm thinking about something that adds to my frustration. The exception-based design present in games like D&D 4e, 13th Age, and Pathfinder 2e. Consider the following 1st-level fighter abilities - which are not limited usage (like a daily or encounter power). This is something the player (and GM) must keep up with constantly, along with likely 4+ other abilities ... all for a beginning character.</p><p></p><p>[SPOILER="Tide of Iron - D&D 4e"]</p><h3>Tide of Iron Fighter Attack 1</h3><p><em>After each swing, you use your shield to shove your foe backward, and then you surge ahead.</em></p><p><strong>At-Will</strong> ✦ <strong>Martial</strong>, <strong>Weapon</strong></p><p><strong>Standard Action</strong> <strong>Melee</strong> weapon</p><p><strong>Requirement</strong>: You must be using a shield.</p><p><strong>Target</strong>: One creature</p><p><strong>Attack</strong>: Strength vs. AC</p><p><strong>Hit</strong>: 1[W] + Strength modifier damage, and you can push the target 1 square if it is no larger than one size category larger than you. You can then shift 1 square into the space that the target left.</p><p>Level 21: 2[W] + Strength modifier damage.</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Skilled Intercept - 13th Age"]</p><h4>Skilled Intercept</h4><p>Once per round as a free action, roll a normal save (11+) to intercept an enemy who is moving to attack one of your nearby allies. You can pop free from one enemy to move and intercept the attack. If you are engaged with more than one enemy, the others can take opportunity attacks against you.</p><p></p><p>The moving enemy makes its attack with you as a target instead. If you’re wearing heavy armor and the attack hits, you only take half damage.</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Double Slice - PF2e"]</p><h3><a href="https://2e.aonprd.com/Feats.aspx?ID=4769" target="_blank">Double Slice</a>[two-actions]Feat 1</h3><p><a href="https://2e.aonprd.com/Traits.aspx?ID=71" target="_blank">Fighter</a> </p><p><strong>Source</strong> <a href="https://2e.aonprd.com/Sources.aspx?ID=216" target="_blank"><em>Player Core pg. 140</em></a></p><p><strong>Requirements</strong> You are wielding two melee weapons, each in a different hand</p><p>[HR][/HR]</p><p>You lash out at your foe with both weapons. Make two Strikes, one with each of your two melee weapons, each using your current multiple attack penalty. Both Strikes must have the same target. If the second Strike is made with a weapon that doesn’t have the agile trait, it takes a –2 penalty.</p><p></p><p>If both attacks hit, combine their damage, and then add any other applicable effects from both weapons. You add any precision damage only once, to the attack of your choice. Combine the damage from both Strikes and apply resistances and weaknesses only once. This counts as two attacks when calculating your multiple attack penalty.</p><p>[/SPOILER]</p><p></p><p>It just seems a lot to keep up with, needing to constantly reference rules books or printed character cards. </p><p></p><p>While I've been doing this for years, I feel like my brain just "snapped."</p></blockquote><p></p>
[QUOTE="Retreater, post: 9339510, member: 42040"] To spring-board off my "RPG Exhaustion" and "Character Creation App Dependency" threads, I'm thinking about something that adds to my frustration. The exception-based design present in games like D&D 4e, 13th Age, and Pathfinder 2e. Consider the following 1st-level fighter abilities - which are not limited usage (like a daily or encounter power). This is something the player (and GM) must keep up with constantly, along with likely 4+ other abilities ... all for a beginning character. [SPOILER="Tide of Iron - D&D 4e"] [HEADING=2]Tide of Iron Fighter Attack 1[/HEADING] [I]After each swing, you use your shield to shove your foe backward, and then you surge ahead.[/I] [B]At-Will[/B] ✦ [B]Martial[/B], [B]Weapon Standard Action[/B] [B]Melee[/B] weapon [B]Requirement[/B]: You must be using a shield. [B]Target[/B]: One creature [B]Attack[/B]: Strength vs. AC [B]Hit[/B]: 1[W] + Strength modifier damage, and you can push the target 1 square if it is no larger than one size category larger than you. You can then shift 1 square into the space that the target left. Level 21: 2[W] + Strength modifier damage. [/SPOILER] [SPOILER="Skilled Intercept - 13th Age"] [HEADING=3]Skilled Intercept[/HEADING] Once per round as a free action, roll a normal save (11+) to intercept an enemy who is moving to attack one of your nearby allies. You can pop free from one enemy to move and intercept the attack. If you are engaged with more than one enemy, the others can take opportunity attacks against you. The moving enemy makes its attack with you as a target instead. If you’re wearing heavy armor and the attack hits, you only take half damage. [/SPOILER] [SPOILER="Double Slice - PF2e"] [HEADING=2][URL='https://2e.aonprd.com/Feats.aspx?ID=4769']Double Slice[/URL][two-actions]Feat 1[/HEADING] [URL='https://2e.aonprd.com/Traits.aspx?ID=71']Fighter[/URL] [B]Source[/B] [URL='https://2e.aonprd.com/Sources.aspx?ID=216'][I]Player Core pg. 140[/I][/URL] [B]Requirements[/B] You are wielding two melee weapons, each in a different hand [HR][/HR] You lash out at your foe with both weapons. Make two Strikes, one with each of your two melee weapons, each using your current multiple attack penalty. Both Strikes must have the same target. If the second Strike is made with a weapon that doesn’t have the agile trait, it takes a –2 penalty. If both attacks hit, combine their damage, and then add any other applicable effects from both weapons. You add any precision damage only once, to the attack of your choice. Combine the damage from both Strikes and apply resistances and weaknesses only once. This counts as two attacks when calculating your multiple attack penalty. [/SPOILER] It just seems a lot to keep up with, needing to constantly reference rules books or printed character cards. While I've been doing this for years, I feel like my brain just "snapped." [/QUOTE]
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