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General Tabletop Discussion
*TTRPGs General
Exception-Based Design?
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<blockquote data-quote="Neonchameleon" data-source="post: 9341231" data-attributes="member: 87792"><p>As a 4e DM part of the point is that I <em>don't</em> have to keep up with this. I can leave it all under the control of the player. And "along with likely 4+ other abilities ... all for a beginning character." <em>How is this any different from a starting wizard?</em> A starting wizard in 5e knows three cantrips and six first level spells of which they can prepare Int+level (likely 4) and cast two with one shot recharging on a short rest and both on a long. (And remember how complex wizards get by level 3 with two entire levels of spells, ten spells in the spellbook, and the ability to prepare six).</p><p></p><p>So the only difference you are pointing out here is that the fighter isn't a simple "I smash it" class - instead it's a tactical master of the battlefield. If that's not what you want 4e eventually included the Slayer and Knight.</p><p></p><p>The difference between standardised rules based design and exception based design as a DM is that under standard rules based design <em>as a DM</em> I am supposed to be able to know what all those spells do when I run a monster - and often the monsters will only have the name of the spell (or, worse, the feat in 3.X for literally every monster) in their stat block. But I don't have to know what the exception based design exceptions do; it's up to the player not to both of us to know that.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9341231, member: 87792"] As a 4e DM part of the point is that I [I]don't[/I] have to keep up with this. I can leave it all under the control of the player. And "along with likely 4+ other abilities ... all for a beginning character." [I]How is this any different from a starting wizard?[/I] A starting wizard in 5e knows three cantrips and six first level spells of which they can prepare Int+level (likely 4) and cast two with one shot recharging on a short rest and both on a long. (And remember how complex wizards get by level 3 with two entire levels of spells, ten spells in the spellbook, and the ability to prepare six). So the only difference you are pointing out here is that the fighter isn't a simple "I smash it" class - instead it's a tactical master of the battlefield. If that's not what you want 4e eventually included the Slayer and Knight. The difference between standardised rules based design and exception based design as a DM is that under standard rules based design [I]as a DM[/I] I am supposed to be able to know what all those spells do when I run a monster - and often the monsters will only have the name of the spell (or, worse, the feat in 3.X for literally every monster) in their stat block. But I don't have to know what the exception based design exceptions do; it's up to the player not to both of us to know that. [/QUOTE]
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