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General Tabletop Discussion
*TTRPGs General
"Exceptional Fluff" - the bane of RPGs (ranty)
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<blockquote data-quote="Imban" data-source="post: 4706291" data-attributes="member: 29206"><p>I have nothing but contempt for RPG novels that totally change significant parts of the setting (Prism Pentad) or are utter lunacy when compared with the established setting (Stardeep), but most of them aren't so bad. Or are bad, but only in that they were pretty much just phoned in - Salvatore does this occasionally because people still buy his stuff even when he does.</p><p></p><p>The novel heroes being impossibly better than your PCs is also really annoying, because I, at the very least, want to play the heroes. Sometimes this is the fault of the novelist (Shadowdale/Tantras/Waterdeep), whereas sometimes this is the fault of people adapting the novels back to the RPG - see Drizzt's nonsensical "X Slash" ability in his 2e writeup, whereas I never thought he was intrinsically better than a PC in the actual novels.</p><p></p><p></p><p></p><p>The general feeling is that Greenwood never really changed FR in this way, but people complained pretty hard about the rapid series of cataclysms that hit Dragonlance for a while there, but those were also world-shaking events involving things beyond the reach of the PCs, rather than plot hooks the PCs could affect. The thing with Dark Sun was that the setting as presented in the original boxed set was much different from the setting post-Prism Pentad, and the Prism Pentad took up several of the major and obvious plot hooks that stood out to just about everyone that read the original boxed set and solved them instead of you.</p><p></p><p>And they were the first novels for Dark Sun, so it's not like many people got to really handle these plot hooks in their game before the much cooler NPCs swooped in and did it for them.</p></blockquote><p></p>
[QUOTE="Imban, post: 4706291, member: 29206"] I have nothing but contempt for RPG novels that totally change significant parts of the setting (Prism Pentad) or are utter lunacy when compared with the established setting (Stardeep), but most of them aren't so bad. Or are bad, but only in that they were pretty much just phoned in - Salvatore does this occasionally because people still buy his stuff even when he does. The novel heroes being impossibly better than your PCs is also really annoying, because I, at the very least, want to play the heroes. Sometimes this is the fault of the novelist (Shadowdale/Tantras/Waterdeep), whereas sometimes this is the fault of people adapting the novels back to the RPG - see Drizzt's nonsensical "X Slash" ability in his 2e writeup, whereas I never thought he was intrinsically better than a PC in the actual novels. The general feeling is that Greenwood never really changed FR in this way, but people complained pretty hard about the rapid series of cataclysms that hit Dragonlance for a while there, but those were also world-shaking events involving things beyond the reach of the PCs, rather than plot hooks the PCs could affect. The thing with Dark Sun was that the setting as presented in the original boxed set was much different from the setting post-Prism Pentad, and the Prism Pentad took up several of the major and obvious plot hooks that stood out to just about everyone that read the original boxed set and solved them instead of you. And they were the first novels for Dark Sun, so it's not like many people got to really handle these plot hooks in their game before the much cooler NPCs swooped in and did it for them. [/QUOTE]
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"Exceptional Fluff" - the bane of RPGs (ranty)
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