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Excerpt: Archons (merged)
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<blockquote data-quote="Wolv0rine" data-source="post: 4236626" data-attributes="member: 9045"><p>Voss and rkanodia are pretty dead-on with my problems with Angels and Archons. These should be Celestial Beings, and Celestial Beings shouldn't be - basically - big Elementals. I don't care if they've changed the meaning of "Elementals" in 4E because if they have then <strong>that's</strong> boneheaded too. But an Angel shouldn't be a powerful elemental with wings and no legs, and an Archon shouldn't be a powerful elemental in humanoid form. It's unimaginative, it flies in the face of the general concept of Celestial Beings as possessed by the general consensus of society (okay sure, in the U.S., I'm not from somewhere else so I'm not going to speak for them) regardless of religion. Celestial Beings are cosmic powers, not high-end elementals. Angels are generally creatures of light and power (although exact specifications from the Bible, to use one reference once, could be used to make some interesting Angels.. there's a lot of "like onto" in their descriptions which can be taken so many ways).</p><p></p><p>I'm not even having a problem with Angels not being divine extensions of a diety's will and power, even. Let them have some independance, I don't care. It's the nature of what they ARE are I can't accept. It's like the dev team when through every sort of interesting monster and went "You know, this'd go a lot faster if we just ditch the whole thing and add an elemental descriptor a the beginning of everything's name. Fire Angels, Ice Angels, Lightning Archons, Ice Archons.. it works man, it's all about the Elemental Whatsis, which man.. I'm really glad Joe in accounting suggested just pouring all the elemental places into one pot and stirring them up, so you get one Plane of Elemental Soup. Man that took months of work off the table."</p></blockquote><p></p>
[QUOTE="Wolv0rine, post: 4236626, member: 9045"] Voss and rkanodia are pretty dead-on with my problems with Angels and Archons. These should be Celestial Beings, and Celestial Beings shouldn't be - basically - big Elementals. I don't care if they've changed the meaning of "Elementals" in 4E because if they have then [b]that's[/b] boneheaded too. But an Angel shouldn't be a powerful elemental with wings and no legs, and an Archon shouldn't be a powerful elemental in humanoid form. It's unimaginative, it flies in the face of the general concept of Celestial Beings as possessed by the general consensus of society (okay sure, in the U.S., I'm not from somewhere else so I'm not going to speak for them) regardless of religion. Celestial Beings are cosmic powers, not high-end elementals. Angels are generally creatures of light and power (although exact specifications from the Bible, to use one reference once, could be used to make some interesting Angels.. there's a lot of "like onto" in their descriptions which can be taken so many ways). I'm not even having a problem with Angels not being divine extensions of a diety's will and power, even. Let them have some independance, I don't care. It's the nature of what they ARE are I can't accept. It's like the dev team when through every sort of interesting monster and went "You know, this'd go a lot faster if we just ditch the whole thing and add an elemental descriptor a the beginning of everything's name. Fire Angels, Ice Angels, Lightning Archons, Ice Archons.. it works man, it's all about the Elemental Whatsis, which man.. I'm really glad Joe in accounting suggested just pouring all the elemental places into one pot and stirring them up, so you get one Plane of Elemental Soup. Man that took months of work off the table." [/QUOTE]
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