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General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: Archons (merged)
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<blockquote data-quote="Yaezakura" data-source="post: 4237547" data-attributes="member: 52741"><p>Conceptually, they're not that interesting. They're just elemental humanoids in armor who deal damage of their innate element.</p><p></p><p>The execution, though, I thought was brilliant. The Ice Archons really seem the epitome of Ice-based soldiers. The Hailscourge's name is all too fitting, between it's Hail Storm spell and the fact it throws icy shurikens, and overall really makes them seem like the incarnation of a biting blizzard. And the Rimehammers just seem cruel, especially if they manage to team up on someone and guarantee one gets the +2d6 damage every turn. And the fact they freeze the ground around them? Both amusing and fitting for their role as front-line warriors. Their mere presence makes it harder for opponents to reach their long-ranged support units like the Hailscourge.</p><p></p><p>Even if the basic concept behind them is boring and done a million times before, the execution of that concept is amazing. I look forward both to putting them against players and having them come up against me. And it should say something about a monster when it looks like fun from both sides of the table.</p></blockquote><p></p>
[QUOTE="Yaezakura, post: 4237547, member: 52741"] Conceptually, they're not that interesting. They're just elemental humanoids in armor who deal damage of their innate element. The execution, though, I thought was brilliant. The Ice Archons really seem the epitome of Ice-based soldiers. The Hailscourge's name is all too fitting, between it's Hail Storm spell and the fact it throws icy shurikens, and overall really makes them seem like the incarnation of a biting blizzard. And the Rimehammers just seem cruel, especially if they manage to team up on someone and guarantee one gets the +2d6 damage every turn. And the fact they freeze the ground around them? Both amusing and fitting for their role as front-line warriors. Their mere presence makes it harder for opponents to reach their long-ranged support units like the Hailscourge. Even if the basic concept behind them is boring and done a million times before, the execution of that concept is amazing. I look forward both to putting them against players and having them come up against me. And it should say something about a monster when it looks like fun from both sides of the table. [/QUOTE]
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Excerpt: Archons (merged)
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