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Excerpt: City of Brass
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<blockquote data-quote="gizmo33" data-source="post: 4572125" data-attributes="member: 30001"><p>Your analogy is oversimplified I think. The City of Brass from the Arabian Nights and the DnD City of Brass share a name and that's about it. It's the difference between creating a character based on the Thor of Norse mythology, and one that resembles Marvel comics Thor (except those two resemble each other in many more details than the CoB). I don't know how close you can get to these derivatives and how much they are protected by IP laws, but it is mysterious as to why previous companies really haven't touched this stuff in the past. A "City of Brass" set in a dimension of fire and inhabited by fire creatures spelled "efreeti" wandering the streets like people would be transparently a DnD concept to anyone familiar with the subject.</p><p> </p><p>Think of Mayfair Game's Demons supplements - they created their own dimension for the demons and created their own demons without a single bit of overlap as I recall. No Demogorgon, Orcus, or any of that even though those names, at least, were not inventions of TSR. And the motivation would have been there to base something on the DnD Abyss/demons since their stated reason for creating the supplements in the first place was to fill the gap created when TSR decided that demons were too unChristian for an RPG. </p><p> </p><p>I vaguely recall that the City of Brass was licensed out to Rob Kuntz and/or Necromancer, but that Rob and Necromancer parted ways, then Rob did the supplement under the Hackmaster rules, and Necromancer created it's own City of Brass supplement. I don't know if pre-existing contracts have anything to do with Necromancer's CoB, but I think the situation might be more complicated than you are implying with your analogy.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 4572125, member: 30001"] Your analogy is oversimplified I think. The City of Brass from the Arabian Nights and the DnD City of Brass share a name and that's about it. It's the difference between creating a character based on the Thor of Norse mythology, and one that resembles Marvel comics Thor (except those two resemble each other in many more details than the CoB). I don't know how close you can get to these derivatives and how much they are protected by IP laws, but it is mysterious as to why previous companies really haven't touched this stuff in the past. A "City of Brass" set in a dimension of fire and inhabited by fire creatures spelled "efreeti" wandering the streets like people would be transparently a DnD concept to anyone familiar with the subject. Think of Mayfair Game's Demons supplements - they created their own dimension for the demons and created their own demons without a single bit of overlap as I recall. No Demogorgon, Orcus, or any of that even though those names, at least, were not inventions of TSR. And the motivation would have been there to base something on the DnD Abyss/demons since their stated reason for creating the supplements in the first place was to fill the gap created when TSR decided that demons were too unChristian for an RPG. I vaguely recall that the City of Brass was licensed out to Rob Kuntz and/or Necromancer, but that Rob and Necromancer parted ways, then Rob did the supplement under the Hackmaster rules, and Necromancer created it's own City of Brass supplement. I don't know if pre-existing contracts have anything to do with Necromancer's CoB, but I think the situation might be more complicated than you are implying with your analogy. [/QUOTE]
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