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Excerpt: Economies [merged]
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<blockquote data-quote="AZRogue" data-source="post: 4219688" data-attributes="member: 3963"><p>It shouldn't be that hard to come up with reasons why the PCs can't sell magic items. For instance, they COULD sell an item in a big city, provided they get a license for the sale of "magical heirlooms" (which is expensive), bribe the right people for an audience to apply for the license (also expensive), and then pay taxes on the sale. Oh, and they also will have to include a description of the item should the rightful owner's family show up and lay claim and the PCs have to defend themselves in court for how they found the item and, at least, make some restitution to the owner's family.</p><p></p><p>And when you're not doing stuff like that just fix things under the hood: Whenever you let the PCs make X amount of money more than they should have, subtract X amount of value from their next batch of parcels.</p></blockquote><p></p>
[QUOTE="AZRogue, post: 4219688, member: 3963"] It shouldn't be that hard to come up with reasons why the PCs can't sell magic items. For instance, they COULD sell an item in a big city, provided they get a license for the sale of "magical heirlooms" (which is expensive), bribe the right people for an audience to apply for the license (also expensive), and then pay taxes on the sale. Oh, and they also will have to include a description of the item should the rightful owner's family show up and lay claim and the PCs have to defend themselves in court for how they found the item and, at least, make some restitution to the owner's family. And when you're not doing stuff like that just fix things under the hood: Whenever you let the PCs make X amount of money more than they should have, subtract X amount of value from their next batch of parcels. [/QUOTE]
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