Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: Economies [merged]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majoru Oakheart" data-source="post: 4219768" data-attributes="member: 5143"><p>Most players want to be challenged. They complain and get bored when monsters are too easy to kill. They want to use their cool new powers and they want to feel that they are useful.</p><p></p><p>If every combat they go into goes like this:</p><p>Player: I roll a 6 on my d20 to hit. That hits? Wow these monsters have really poor ACs. I do 35 damage.</p><p>DM: Alright, it dies.</p><p>Player: Really? In one hit? That was easy. Let's go find some real monsters.</p><p></p><p>then players will get bored. The goal is to challenge them at the right level. Not too hard to get them frustrated, not too easy that it is a cakewalk. If you give them too much money, eventually monsters will reach the cakewalk levels.</p><p></p><p>Sure, most players will tell you that they LOVE the feeling of being way too powerful for their level and knowing how quickly they can defeat monsters. Don't believe them. These same players will be the ones complaining in a couple sessions that the game is too boring. Plus, it is unlikely to be fun for you as a DM to continually come up with interesting encounters only to have them defeated without any real chance to shine. I know I hate rolling dice when I know the monsters as so far outmatched that they'll never win.</p><p></p><p>Being a DM isn't about being on a power trip. It is about having the responsibility to ensure the fun of everyone at the table. This means making sure no one feels that their character is too weak. It means making sure everyone has an equal chance to shine. It means making sure you are having fun running the encounters. It means coming up with an interesting storyline that entertains your players</p><p></p><p>And sometimes, to ensure everyone has fun for the long run, you have to tell some people no. Sometimes that means telling someone they can't buy an item, they can't have a certain feat, or they can't be a certain race. And other times it means keeping their gold value balanced any way you can. Whether that means limiting the gold in the future or coming up with reasons why they can't get more than 1/5th the gold when they sell an item, it is part of your responsibility. If you do it well, they'll never even notice and they'll just have a lot of fun.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4219768, member: 5143"] Most players want to be challenged. They complain and get bored when monsters are too easy to kill. They want to use their cool new powers and they want to feel that they are useful. If every combat they go into goes like this: Player: I roll a 6 on my d20 to hit. That hits? Wow these monsters have really poor ACs. I do 35 damage. DM: Alright, it dies. Player: Really? In one hit? That was easy. Let's go find some real monsters. then players will get bored. The goal is to challenge them at the right level. Not too hard to get them frustrated, not too easy that it is a cakewalk. If you give them too much money, eventually monsters will reach the cakewalk levels. Sure, most players will tell you that they LOVE the feeling of being way too powerful for their level and knowing how quickly they can defeat monsters. Don't believe them. These same players will be the ones complaining in a couple sessions that the game is too boring. Plus, it is unlikely to be fun for you as a DM to continually come up with interesting encounters only to have them defeated without any real chance to shine. I know I hate rolling dice when I know the monsters as so far outmatched that they'll never win. Being a DM isn't about being on a power trip. It is about having the responsibility to ensure the fun of everyone at the table. This means making sure no one feels that their character is too weak. It means making sure everyone has an equal chance to shine. It means making sure you are having fun running the encounters. It means coming up with an interesting storyline that entertains your players And sometimes, to ensure everyone has fun for the long run, you have to tell some people no. Sometimes that means telling someone they can't buy an item, they can't have a certain feat, or they can't be a certain race. And other times it means keeping their gold value balanced any way you can. Whether that means limiting the gold in the future or coming up with reasons why they can't get more than 1/5th the gold when they sell an item, it is part of your responsibility. If you do it well, they'll never even notice and they'll just have a lot of fun. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: Economies [merged]
Top