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General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: Economies [merged]
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<blockquote data-quote="FireLance" data-source="post: 4219772" data-attributes="member: 3424"><p>While I sympathize entirely with your point about power-hungry DMs, the game's default reward structure is presumably balanced around the idea that PCs will suffer a "loss" of about 80% when selling a magic item. I'm sure it will be possible to adapt the game to a situation where the PCs suffer no loss for selling magic items, but make no mistake, the DM will have to adapt. The change could be as simple as giving the PCs 10% less treasure, or (something which could be more complex) increasing the level of challenge to suit the PC's higher power level. It is not a punishment - it is changing one default assumption (the rate at which the PCs earn treasure) to compensate for a change in another default assumption (the rate at which the PCs "lose" treasure).</p></blockquote><p></p>
[QUOTE="FireLance, post: 4219772, member: 3424"] While I sympathize entirely with your point about power-hungry DMs, the game's default reward structure is presumably balanced around the idea that PCs will suffer a "loss" of about 80% when selling a magic item. I'm sure it will be possible to adapt the game to a situation where the PCs suffer no loss for selling magic items, but make no mistake, the DM will have to adapt. The change could be as simple as giving the PCs 10% less treasure, or (something which could be more complex) increasing the level of challenge to suit the PC's higher power level. It is not a punishment - it is changing one default assumption (the rate at which the PCs earn treasure) to compensate for a change in another default assumption (the rate at which the PCs "lose" treasure). [/QUOTE]
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Excerpt: Economies [merged]
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