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General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: Economies [merged]
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<blockquote data-quote="UngeheuerLich" data-source="post: 4219830" data-attributes="member: 59057"><p>Ok, some thoughts:</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/1.gif" class="smilie" loading="lazy" alt=":1:" title="One :1:" data-shortname=":1:" /> You find items which are above your level and thus comparably powerful, but not exactly what you want as a player. +1</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/2.gif" class="smilie" loading="lazy" alt=":2:" title="Two :2:" data-shortname=":2:" /> You get enough money to craft at least 2 items at your Level, less powerful but customized. +1</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/3.gif" class="smilie" loading="lazy" alt=":3:" title="Three :3:" data-shortname=":3:" /> Ites are sold for 20% or disenchanted for even less: makes you think twice about getting rid off old items. +1</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/4.gif" class="smilie" loading="lazy" alt=":4:" title="Four :4:" data-shortname=":4:" /> The story of a place where magical items can be sold at higher prices and new ones be purchased much cheaper can lead to an adventure. +1</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> In such places a merchants guild can take taxes for importing and selling magical items which may be 20% - 50% of a magical item´s value. (Where magic is abundant, there are powerful people around.)</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> I alway thought buying a magical item at half price as default was way too much... 50% fo an item that is deemed useless to most adventurers (exactly the reason why you sell it)... 20% is the highest price someone would pay just in case... If players sell an item which could be actually usefull for a village, then nothing in the rules tells you that you may not sell it for 50%.</p><p></p><p>Actually, you could call it a quest and the difference between 20% and the price you sell it could be your quest reward (maybe you even traded the magical item versus a different item)</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 4219830, member: 59057"] Ok, some thoughts: :1: You find items which are above your level and thus comparably powerful, but not exactly what you want as a player. +1 :2: You get enough money to craft at least 2 items at your Level, less powerful but customized. +1 :3: Ites are sold for 20% or disenchanted for even less: makes you think twice about getting rid off old items. +1 :4: The story of a place where magical items can be sold at higher prices and new ones be purchased much cheaper can lead to an adventure. +1 :5: In such places a merchants guild can take taxes for importing and selling magical items which may be 20% - 50% of a magical item´s value. (Where magic is abundant, there are powerful people around.) :6: I alway thought buying a magical item at half price as default was way too much... 50% fo an item that is deemed useless to most adventurers (exactly the reason why you sell it)... 20% is the highest price someone would pay just in case... If players sell an item which could be actually usefull for a village, then nothing in the rules tells you that you may not sell it for 50%. Actually, you could call it a quest and the difference between 20% and the price you sell it could be your quest reward (maybe you even traded the magical item versus a different item) [/QUOTE]
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Excerpt: Economies [merged]
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