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Excerpt: Economies [merged]
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<blockquote data-quote="Lizard" data-source="post: 4219871" data-attributes="member: 1054"><p>You missed the point of my post.</p><p></p><p>Mousferatu seemed to be asserting that, in 4e, magic items would be hard to dispose of, due to the lack of buyers.</p><p></p><p>The very excerpt we're discussing says that, by default, there will always be a buyer in the next town the PCs stumble across, no matter how small it is. Yes, the DM can change this, but the "expected" rule is that no matter where you are, some merchant will be there with the gold to take your items off your hands.</p><p></p><p>There were never explicit "magic item shops" in 3e, either, just a general notation to the effect magic items could be bought and sold relatively freely in large cities, based on the community wealth limits. </p><p></p><p>"Traveling merchant" is a "special effect". It could be a magic item shop. It could be an ancient artifact where you put a magic item in and gold coins come out. The point is, the expectation is that players will always be able to dump their unwanted shinies, and the default is for the DM to make this an easy task which occurs as a matter of simple note taking -- you say what magic items you want to get rid of, you get 1/5 their value in gold, on to the orc killing. If a DM wants to make the sale of a particular item a complex problem, that's up to him, but it's assumed that magic items are sold off-stage and easily according to a simple formula for value.</p><p></p><p>It's Wal-Magic in all but name.</p></blockquote><p></p>
[QUOTE="Lizard, post: 4219871, member: 1054"] You missed the point of my post. Mousferatu seemed to be asserting that, in 4e, magic items would be hard to dispose of, due to the lack of buyers. The very excerpt we're discussing says that, by default, there will always be a buyer in the next town the PCs stumble across, no matter how small it is. Yes, the DM can change this, but the "expected" rule is that no matter where you are, some merchant will be there with the gold to take your items off your hands. There were never explicit "magic item shops" in 3e, either, just a general notation to the effect magic items could be bought and sold relatively freely in large cities, based on the community wealth limits. "Traveling merchant" is a "special effect". It could be a magic item shop. It could be an ancient artifact where you put a magic item in and gold coins come out. The point is, the expectation is that players will always be able to dump their unwanted shinies, and the default is for the DM to make this an easy task which occurs as a matter of simple note taking -- you say what magic items you want to get rid of, you get 1/5 their value in gold, on to the orc killing. If a DM wants to make the sale of a particular item a complex problem, that's up to him, but it's assumed that magic items are sold off-stage and easily according to a simple formula for value. It's Wal-Magic in all but name. [/QUOTE]
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Excerpt: Economies [merged]
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