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General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: Economies [merged]
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<blockquote data-quote="Andur" data-source="post: 4220029" data-attributes="member: 27898"><p>Article is o.k. However, the understanding of the basic principles of economics on this board is pathetic, that's about the norm for society though, so no surprise.</p><p></p><p>1) The real value of any good is determined by the market. PC's want to "offload" magic items quickly ad the DM ALLOWS it, 20% is a fair price, the merchant is going to lowball, he makes an offer and states he's leaving in the morning, the PC's take it or leave it. If they want to travel for a month or more until they find a buyer who will pay full price or more, have fun playing Buying and Selling instead of Dungeons and Dragons.</p><p></p><p>2) Head to your local FLGS, buy a pack of MtG, see how much you can sell the regular lands to the store, see how much you can sell that ultra rare, high game value card. Then take a look at what you can buy it for. A "honest" FLGS will buy at half "book" price and sell for "full" book price.</p><p></p><p>Now back to the article, I don't like the merchant concept at all, it implies more of a web of light than points of light. Course I don't like selling magic items either, nor buying them. Potions are one thing, durable goods quite another. I'll probably be in the reduce cost of disenchant OR just replace the magic items for loot with residium or whatever they want to call it.</p><p></p><p>I'm not much on having magic items as part of the economy, cp, sp, gp, pp, +1 magic sword, +2 frost wand, astral diamond, +6 Resiliant Radiant Shadoweave Armour, etc...</p><p></p><p>With magic items I'll probably go the CoH "enhancement" slot path. So an item will need to be enchanted using one ritual of spirtual bonding, and then can be upgraded through the us of other rituals which use the magical essence. As the PC levels the item gains additional slots at intervals, so that +1 magic sword one might start off with ends up being a +6 Flaming Radiant Sword of Vengeance at level 30... This would require not only the filling in of slots, but the upgrade/replacement of certain slots...</p></blockquote><p></p>
[QUOTE="Andur, post: 4220029, member: 27898"] Article is o.k. However, the understanding of the basic principles of economics on this board is pathetic, that's about the norm for society though, so no surprise. 1) The real value of any good is determined by the market. PC's want to "offload" magic items quickly ad the DM ALLOWS it, 20% is a fair price, the merchant is going to lowball, he makes an offer and states he's leaving in the morning, the PC's take it or leave it. If they want to travel for a month or more until they find a buyer who will pay full price or more, have fun playing Buying and Selling instead of Dungeons and Dragons. 2) Head to your local FLGS, buy a pack of MtG, see how much you can sell the regular lands to the store, see how much you can sell that ultra rare, high game value card. Then take a look at what you can buy it for. A "honest" FLGS will buy at half "book" price and sell for "full" book price. Now back to the article, I don't like the merchant concept at all, it implies more of a web of light than points of light. Course I don't like selling magic items either, nor buying them. Potions are one thing, durable goods quite another. I'll probably be in the reduce cost of disenchant OR just replace the magic items for loot with residium or whatever they want to call it. I'm not much on having magic items as part of the economy, cp, sp, gp, pp, +1 magic sword, +2 frost wand, astral diamond, +6 Resiliant Radiant Shadoweave Armour, etc... With magic items I'll probably go the CoH "enhancement" slot path. So an item will need to be enchanted using one ritual of spirtual bonding, and then can be upgraded through the us of other rituals which use the magical essence. As the PC levels the item gains additional slots at intervals, so that +1 magic sword one might start off with ends up being a +6 Flaming Radiant Sword of Vengeance at level 30... This would require not only the filling in of slots, but the upgrade/replacement of certain slots... [/QUOTE]
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Excerpt: Economies [merged]
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