Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: Economies [merged]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thasmodious" data-source="post: 4220467" data-attributes="member: 63272"><p>If that's the kind of game they want to play, go with it. Let em be magic item merchants. You could have a lot of fun with a campaign like that. They have to adventure to get magic items to sell. It takes a long time to sell an item. Even in a high fantasy game there aren't cities full of leveled heroes "in the market". So buyers would come from far and wide. The PCs have plenty of overhead in maintaining a shop in a large city, security, taxes, payroll, mortgage payments, other bills, etc. Perhaps an overzealous local bureaucrat or tax collector decides to make their lives difficult. They have the problem, especially if they are good characters, of having BBEGs be among their main clients. Do they care who they sell these powerful items to? Maybe, maybe not. If they don't, maybe an order of paladins does, and after they sell an item to a evil warlord who wipes out a village, the order decides to do something about it. </p><p></p><p>Adventures can come from research by the parties brainy types, who dig up information from libraries and sages and such on ancient tombs, trace histories of fabled items, follow leads and information to try and learn the final resting place of an item (and sometimes they are wrong and its not there). Then the group has to go get it, of course. Meanwhile, they have to trust their store to an underling, who is embezzling, and security, which can be beaten. They return to learn a local legend of a thief broke in and stole an item. Then they have to deal with that...</p><p></p><p>For a long term arc, you have a good source, as well. The PCs find, acquire, purchase an item that turns out to be a lot more than they bargained for. Pretty soon, about 5 buyers seem interested and willing to pay very high prices. Then there is a break in attempt, an extraplanar being gives them a cryptic message about keeping the item out of the wrong hands, someone attempts to murder them in their sleep... and events start to spiral from there and suddenly they are knee deep in a plot much bigger than themselves.</p></blockquote><p></p>
[QUOTE="Thasmodious, post: 4220467, member: 63272"] If that's the kind of game they want to play, go with it. Let em be magic item merchants. You could have a lot of fun with a campaign like that. They have to adventure to get magic items to sell. It takes a long time to sell an item. Even in a high fantasy game there aren't cities full of leveled heroes "in the market". So buyers would come from far and wide. The PCs have plenty of overhead in maintaining a shop in a large city, security, taxes, payroll, mortgage payments, other bills, etc. Perhaps an overzealous local bureaucrat or tax collector decides to make their lives difficult. They have the problem, especially if they are good characters, of having BBEGs be among their main clients. Do they care who they sell these powerful items to? Maybe, maybe not. If they don't, maybe an order of paladins does, and after they sell an item to a evil warlord who wipes out a village, the order decides to do something about it. Adventures can come from research by the parties brainy types, who dig up information from libraries and sages and such on ancient tombs, trace histories of fabled items, follow leads and information to try and learn the final resting place of an item (and sometimes they are wrong and its not there). Then the group has to go get it, of course. Meanwhile, they have to trust their store to an underling, who is embezzling, and security, which can be beaten. They return to learn a local legend of a thief broke in and stole an item. Then they have to deal with that... For a long term arc, you have a good source, as well. The PCs find, acquire, purchase an item that turns out to be a lot more than they bargained for. Pretty soon, about 5 buyers seem interested and willing to pay very high prices. Then there is a break in attempt, an extraplanar being gives them a cryptic message about keeping the item out of the wrong hands, someone attempts to murder them in their sleep... and events start to spiral from there and suddenly they are knee deep in a plot much bigger than themselves. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: Economies [merged]
Top