Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: Economies [merged]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MrMyth" data-source="post: 4220495" data-attributes="member: 61155"><p>I see two real situations: </p><p></p><p>1) Characters want to sell items that are either outdated, or useless to the party. Outdated items are probably low level, and selling them for 80% instead of 20% value will likely be a drop in the bucket compared to the party's current wealth. Useless items would be high level equipment they recently acquired, but that no one in the party was suited to use. You could easily make a short quest out of finding the right buyer for it, and they end up walking away with a nice profit that they can spend on a weaker item more fitting for the party. Doing so ends up not shattering the wealth/level guidelines, since they still come out a little bit worse off than if they item they initially found <em>was</em> useful enough to keep.</p><p></p><p>2) Characters want to make a business out of it. Either there won't be time for it - the plot is too urgent to spend weeks or months setting up Ye Olde Item Shoppe, or it requires them to travel around the world, etc. Or, there is time for it - and you make a full-fledged story-arc out of it. </p><p></p><p>They have to deal with angry merchants blacklisting them, acquire licenses, deal with paperwork, find some way to have a regular supply of items, deal with the merchants tirring up public sentiment against them and sending assassins after them, or thieves breaking into their shop, etc. By the time you are complete, they'll have earned some solid experience and gotten a decent profit from the shop. </p><p></p><p>Henceforth, you can have the shop bring in a reasonable amount of money every week, and allow them to sell items more effectively - but at the cost of having trouble easily spending that money, since most merchants won't trade with them any longer. Sure, they can buy items off fellow adventurers who come through town, but getting the items they actually want will be much less reliable. All in all, it mostly balances.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 4220495, member: 61155"] I see two real situations: 1) Characters want to sell items that are either outdated, or useless to the party. Outdated items are probably low level, and selling them for 80% instead of 20% value will likely be a drop in the bucket compared to the party's current wealth. Useless items would be high level equipment they recently acquired, but that no one in the party was suited to use. You could easily make a short quest out of finding the right buyer for it, and they end up walking away with a nice profit that they can spend on a weaker item more fitting for the party. Doing so ends up not shattering the wealth/level guidelines, since they still come out a little bit worse off than if they item they initially found [I]was[/I] useful enough to keep. 2) Characters want to make a business out of it. Either there won't be time for it - the plot is too urgent to spend weeks or months setting up Ye Olde Item Shoppe, or it requires them to travel around the world, etc. Or, there is time for it - and you make a full-fledged story-arc out of it. They have to deal with angry merchants blacklisting them, acquire licenses, deal with paperwork, find some way to have a regular supply of items, deal with the merchants tirring up public sentiment against them and sending assassins after them, or thieves breaking into their shop, etc. By the time you are complete, they'll have earned some solid experience and gotten a decent profit from the shop. Henceforth, you can have the shop bring in a reasonable amount of money every week, and allow them to sell items more effectively - but at the cost of having trouble easily spending that money, since most merchants won't trade with them any longer. Sure, they can buy items off fellow adventurers who come through town, but getting the items they actually want will be much less reliable. All in all, it mostly balances. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: Economies [merged]
Top