Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: Economies [merged]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gizmo33" data-source="post: 4220952" data-attributes="member: 30001"><p>You're equating that to 400% profit? Seems to me like there are other "costs of doing business" that aren't being considered.</p><p></p><p>I think a fair back-of-the-envelope calculation for a magic item merchant would be to settle on his standard of living, say 200 gp/month or whatever. Then factor in bodyguard (assume an EL 5 posse for carrying a typical EL 5 treasure), some taxes/tolls, and get a rough idea of how many items are bought/sold each month.</p><p></p><p>Assume that the standard of living matches up with the start-up capital required - and that such is balanced with all other career options available to persons of similar means. Yes, there could be great variations in the experiences of an individual merchant, but if there are 100s of such characters operating in the world, then I would think that the average experience would be at equilibrium. Otherwise, more people would sign up for the wealth and prestige of being a magic item merchant.</p><p></p><p>I seriously doubt that any such reasoning went into the buying/selling rules though. I have never seen any justification from WotC regarding a 4E rule that had to do with anything other than "it works in an MMORPG and is fun/epic/like-you'd-see-in-a-movie" or something to that effect. Since it's very rare to observe the actual numbers in a buying/selling transaction in a movie, I would expect the 4E design methodology would be inadequate for resolving this issue.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 4220952, member: 30001"] You're equating that to 400% profit? Seems to me like there are other "costs of doing business" that aren't being considered. I think a fair back-of-the-envelope calculation for a magic item merchant would be to settle on his standard of living, say 200 gp/month or whatever. Then factor in bodyguard (assume an EL 5 posse for carrying a typical EL 5 treasure), some taxes/tolls, and get a rough idea of how many items are bought/sold each month. Assume that the standard of living matches up with the start-up capital required - and that such is balanced with all other career options available to persons of similar means. Yes, there could be great variations in the experiences of an individual merchant, but if there are 100s of such characters operating in the world, then I would think that the average experience would be at equilibrium. Otherwise, more people would sign up for the wealth and prestige of being a magic item merchant. I seriously doubt that any such reasoning went into the buying/selling rules though. I have never seen any justification from WotC regarding a 4E rule that had to do with anything other than "it works in an MMORPG and is fun/epic/like-you'd-see-in-a-movie" or something to that effect. Since it's very rare to observe the actual numbers in a buying/selling transaction in a movie, I would expect the 4E design methodology would be inadequate for resolving this issue. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: Economies [merged]
Top