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Excerpt: Economies [merged]
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<blockquote data-quote="pawsplay" data-source="post: 4221099" data-attributes="member: 15538"><p>And therefore, a PC should find it easier to buy an entire kingdom than one sword. No, I'm sorry, this just does not fly. It's true, the value of items mighe be depressed relative to their theoretical intrinsic value... <em>but that is all the more true for cash-strapped adventurers than kings</em>. Realistically, the treasure-hunting PCs should be the merchants and the kings should be paying retail for loot they didn't even capture themselves. Those nutmeg hauling merchants.... think of PCs as merchants who transport +1 swords from ancient ruins. </p><p></p><p>There are many reasons to suppose that a sword forged by an archmage might not fetch full retail, but there is no reason to believe those reason don't apply to the presumed buyer as well. A PC would be an idiot to pay 5x what he knows to be the price of the item in general trade. Forget about driving the price of an item up... if it won't move, drive the price of items for sale down!</p><p></p><p>"Honestly, my man, where are you going to find someone willing to play 5,000,000 gp for that sword? I'll give 1,100,000 now and you can retire forever as a king, and equip your own army with ordinary longswords, with 100,000 gp profit on your venture. Or as an alternative, maybe I'll see if one of the local barons will give me 10,000 gp just to tell him the name of some scrub merchant with a sword he can't sell. It would be a shame if something were to... happen... to your little sword."</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4221099, member: 15538"] And therefore, a PC should find it easier to buy an entire kingdom than one sword. No, I'm sorry, this just does not fly. It's true, the value of items mighe be depressed relative to their theoretical intrinsic value... [i]but that is all the more true for cash-strapped adventurers than kings[/i]. Realistically, the treasure-hunting PCs should be the merchants and the kings should be paying retail for loot they didn't even capture themselves. Those nutmeg hauling merchants.... think of PCs as merchants who transport +1 swords from ancient ruins. There are many reasons to suppose that a sword forged by an archmage might not fetch full retail, but there is no reason to believe those reason don't apply to the presumed buyer as well. A PC would be an idiot to pay 5x what he knows to be the price of the item in general trade. Forget about driving the price of an item up... if it won't move, drive the price of items for sale down! "Honestly, my man, where are you going to find someone willing to play 5,000,000 gp for that sword? I'll give 1,100,000 now and you can retire forever as a king, and equip your own army with ordinary longswords, with 100,000 gp profit on your venture. Or as an alternative, maybe I'll see if one of the local barons will give me 10,000 gp just to tell him the name of some scrub merchant with a sword he can't sell. It would be a shame if something were to... happen... to your little sword." [/QUOTE]
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