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*Pathfinder & Starfinder
Excerpt: Economies [merged]
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<blockquote data-quote="Fanaelialae" data-source="post: 4221572" data-attributes="member: 53980"><p>I don't see why you wouldn't be able to stat any of these creatures up. </p><p></p><p>Admittedly, we haven't seen the full extent of the rules set, but 4e is an exception-based design. You might have to stat most of those from the ground up, using the base creatures as a guideline, but I don't see why it wouldn't be able to be done. </p><p></p><p>Just because the MM doesn't include combat-irrelevant powers, doesn't mean that you have to. And even though you have to build them from the ground up, it's unlikely to be significantly more complicated than applying multiple templates and classes to a creature in 3.x, because it seems to me that 4e is fairly relaxed about how stats work (I suppose it would require more creativity, not that I am in ANY way trying to imply that you are lacking thereof; just saying that creating a creature from mostly scratch seems, to me, to require more creativity than applying a template does). </p><p></p><p>Decide what kind of creature to make, what level it falls under, and make sure that it's bonuses are appropriate for that level. Want a scholar? Take a human mage from the MM (assuming there is one) and replace his spells with Learned: +5 to all knowledge-based checks. Think the mage is too tough for a cloistered scholar? Make him a minion.</p><p></p><p>Technically, you probably don't even need to give the scholar stats in 4e unless you plan on having him involved in combat, but I can't see there being anything to prevent you from doing so. Its not like the WotC ninjas will show up at your house because you've committed an act of badwrongfun. Unless they do, in which case I apologize in advance for having lead you astray. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 4221572, member: 53980"] I don't see why you wouldn't be able to stat any of these creatures up. Admittedly, we haven't seen the full extent of the rules set, but 4e is an exception-based design. You might have to stat most of those from the ground up, using the base creatures as a guideline, but I don't see why it wouldn't be able to be done. Just because the MM doesn't include combat-irrelevant powers, doesn't mean that you have to. And even though you have to build them from the ground up, it's unlikely to be significantly more complicated than applying multiple templates and classes to a creature in 3.x, because it seems to me that 4e is fairly relaxed about how stats work (I suppose it would require more creativity, not that I am in ANY way trying to imply that you are lacking thereof; just saying that creating a creature from mostly scratch seems, to me, to require more creativity than applying a template does). Decide what kind of creature to make, what level it falls under, and make sure that it's bonuses are appropriate for that level. Want a scholar? Take a human mage from the MM (assuming there is one) and replace his spells with Learned: +5 to all knowledge-based checks. Think the mage is too tough for a cloistered scholar? Make him a minion. Technically, you probably don't even need to give the scholar stats in 4e unless you plan on having him involved in combat, but I can't see there being anything to prevent you from doing so. Its not like the WotC ninjas will show up at your house because you've committed an act of badwrongfun. Unless they do, in which case I apologize in advance for having lead you astray. ;) [/QUOTE]
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Excerpt: Economies [merged]
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