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Excerpt: Economies [merged]
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<blockquote data-quote="pawsplay" data-source="post: 4221593" data-attributes="member: 15538"><p>"Hi! I have a magic sword. Think your king would be interested in that?"</p><p></p><p></p><p></p><p></p><p>Heck, put out flyers. Let the XP flow.</p><p></p><p></p><p></p><p>"Gosh, that's too bad. I wonder if yonder noble over the hill would be interested?"</p><p></p><p>Chicken farms, indeed. Who says that vengeful DMing is a lost art?</p><p></p><p></p><p></p><p>I have a hard time thinking of logic, economics, and versimillitude as "loopholes."</p><p></p><p></p><p></p><p>Only an utter moron would refuse to allow the PCs a hard won victory over great obstacles.</p><p></p><p></p><p></p><p>I think we've already established that the markup is NOT fair. As far as markup goes, I think it would be like trading in commodities. You buy one +1 sword for 1000 gp from an adventurer who needs cash, take it down the road and find a guyer who will pay 2000 gp. I'd say 10% is more realistic, but 50% is fine for a seller's market. </p><p></p><p></p><p></p><p>Because the PCs are powerful, they should get the same deals as any wandering merchant.</p><p></p><p></p><p></p><p>More than a little, actually. And one thing I know is that anyone selling a diamond, whether hoarding diamonds or not, enjoys the price boost caused by that hoarding.</p><p></p><p></p><p></p><p>There's a very long history of kings excusing themselves from debts, hiring privateers, and randomly arresting merchants and shaking them down for loans or business opportunities. Nobles are, essentially, ruffians who have achieved a high degree of success. William the Conqueror was an armed ruffian. So was Genghis Khan.</p><p></p><p></p><p></p><p>I really doubt that. Isolated communities usually depend on local crafts a lot, and they make lots of use of used and repaired items. A city that depended on regular caravans through dangerous country risks disaster.</p><p></p><p></p><p></p><p>There's nothing wrong with paying retail, if it gets you what you need at a price you can afford. Yes, those markups are unreasonable. Car dealers get by on between 3% and 15% or so on each sale, and I think car sales are an excellent comparison, because cars are expensive, but many people find them useful.</p><p></p><p>There is a discrepancy between what I could sell a car for, versus a dealership. But that mainly comes down to my lack of a public reputation. The markup is far less than 800%. It's less than 50%. In general, you can get 85% or more of the retail price selling your car on your own. Never trade in, unless you are pressed for time.</p><p></p><p>There's a ceiling to what someone can charge for a magic item, when there is a competing barter system. PCs may find opportunities to swap items for items. Surely, NPCs don't get that much markup. "I'll trade you this fine +1 axe for those five +1 longswords. You being PCs and all."</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4221593, member: 15538"] "Hi! I have a magic sword. Think your king would be interested in that?" Heck, put out flyers. Let the XP flow. "Gosh, that's too bad. I wonder if yonder noble over the hill would be interested?" Chicken farms, indeed. Who says that vengeful DMing is a lost art? I have a hard time thinking of logic, economics, and versimillitude as "loopholes." Only an utter moron would refuse to allow the PCs a hard won victory over great obstacles. I think we've already established that the markup is NOT fair. As far as markup goes, I think it would be like trading in commodities. You buy one +1 sword for 1000 gp from an adventurer who needs cash, take it down the road and find a guyer who will pay 2000 gp. I'd say 10% is more realistic, but 50% is fine for a seller's market. Because the PCs are powerful, they should get the same deals as any wandering merchant. More than a little, actually. And one thing I know is that anyone selling a diamond, whether hoarding diamonds or not, enjoys the price boost caused by that hoarding. There's a very long history of kings excusing themselves from debts, hiring privateers, and randomly arresting merchants and shaking them down for loans or business opportunities. Nobles are, essentially, ruffians who have achieved a high degree of success. William the Conqueror was an armed ruffian. So was Genghis Khan. I really doubt that. Isolated communities usually depend on local crafts a lot, and they make lots of use of used and repaired items. A city that depended on regular caravans through dangerous country risks disaster. There's nothing wrong with paying retail, if it gets you what you need at a price you can afford. Yes, those markups are unreasonable. Car dealers get by on between 3% and 15% or so on each sale, and I think car sales are an excellent comparison, because cars are expensive, but many people find them useful. There is a discrepancy between what I could sell a car for, versus a dealership. But that mainly comes down to my lack of a public reputation. The markup is far less than 800%. It's less than 50%. In general, you can get 85% or more of the retail price selling your car on your own. Never trade in, unless you are pressed for time. There's a ceiling to what someone can charge for a magic item, when there is a competing barter system. PCs may find opportunities to swap items for items. Surely, NPCs don't get that much markup. "I'll trade you this fine +1 axe for those five +1 longswords. You being PCs and all." [/QUOTE]
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