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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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*Pathfinder & Starfinder
Excerpt: Economies [merged]
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<blockquote data-quote="Intense_Interest" data-source="post: 4221815" data-attributes="member: 65904"><p>Your initial assertion is wrong. Bottlers take the pre-manufactured products that are shipped in and then bottle it. They are completely different companies than the actual recipe Manufactures. However you can purchase a $1.25 for $.50 from the Bottler and they would still make a 100% profit.</p><p></p><p>Secondly, the game is not at all in favor of the adventurers because they have a significant disadvantage of Timing Cost to the traveling merchant in the market microstructure. A PC that fails to turn over the non-helpful item nigh-immediately is more likely to be killed. A merchant does not have this problem and therefore can sit on a magic item surplus until the demand for the exchange gives them the advantage.</p><p></p><p>Observe the Diamond and Health Care systems if you disagree about this scientific analogy.</p><p></p><p></p><p></p><p>You used an incorrect analogy again. Sugar is a renewable resource, rather than a manufactured product as a Magic Item is. Sugarcane is growing out of the ground every year- there is zero issues with economy of scale. You have to invest considerably more into a magic item, both in GP and in using the crafter's precious time. </p><p></p><p>Secondly, you are complaining about the markup again which I've already stated is a economic truth in the market presented. Commodity Brokers can commonly turn a profit just by holding ownership for a specific amount of time (buy low sell high etc). Diamond Markets are famous for this.</p></blockquote><p></p>
[QUOTE="Intense_Interest, post: 4221815, member: 65904"] Your initial assertion is wrong. Bottlers take the pre-manufactured products that are shipped in and then bottle it. They are completely different companies than the actual recipe Manufactures. However you can purchase a $1.25 for $.50 from the Bottler and they would still make a 100% profit. Secondly, the game is not at all in favor of the adventurers because they have a significant disadvantage of Timing Cost to the traveling merchant in the market microstructure. A PC that fails to turn over the non-helpful item nigh-immediately is more likely to be killed. A merchant does not have this problem and therefore can sit on a magic item surplus until the demand for the exchange gives them the advantage. Observe the Diamond and Health Care systems if you disagree about this scientific analogy. You used an incorrect analogy again. Sugar is a renewable resource, rather than a manufactured product as a Magic Item is. Sugarcane is growing out of the ground every year- there is zero issues with economy of scale. You have to invest considerably more into a magic item, both in GP and in using the crafter's precious time. Secondly, you are complaining about the markup again which I've already stated is a economic truth in the market presented. Commodity Brokers can commonly turn a profit just by holding ownership for a specific amount of time (buy low sell high etc). Diamond Markets are famous for this. [/QUOTE]
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Excerpt: Economies [merged]
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