Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: Economies [merged]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Orius" data-source="post: 4221840" data-attributes="member: 8863"><p>Doesn't look too bad. </p><p></p><p>Only glanced over the XP tables. They change every edition anyway. And I'd already moved past by the book XP rewards in 3e, since the "level x 1000 XP to level up" formula in 3e was very easy to work with. I'd give something 250 or 500 x level XP if the party did something significant and 50-100 x level XP for smaller stuff. There were no individual XP rewards for defeating enemies, since that's the thing that threw 3e XP balance totally out of whack for me in the first place. </p><p></p><p>The treasure parcels seem a bit like some things I was doing in my games, sometimes add just add up all the encounters and then distribute the total around the dungeon where I saw fit. Usually that meant the lion's share with a "boss" or some other major monster, withh the rest hidden in the floors or wall, or in chests and the like. The real problem with 3e treasure was the assumption that random tables would always equal a certain average amount in the long run, and that PCs would always have a certain amount of wealth, particularly in magic items to balance things out. I never went entirely by the book with 3e treasure anyway, so it didn't really matter to me. </p><p></p><p>I also hope the rules for the DM include guidelines on how to set up custom parcels. I wouldn't want to be tied into using the same parcels for every single adventure I run. Partially this is because they include fixed gp amounts, that just feels too predictable, and I'd rather something more random. But then just looking at the parcels it shouldn't be too hard to set up, just stick in 4 magic items 1-4 levels higher than the party, then divide the total gp amount among 6 other parcels. And my games have been moving past sacks and piles of coins as well and using trade goods instead, so I could just go in and replace some of that with say bolts of exotic fabric, rare spices, ingots of precious metals, and so on rather easily.</p><p></p><p>The section on commerce doesn't sound much different than what we already have in the game. It's just simply reiterating that you can find the basic stuff you need in villages, but need a big city for the more off the wall stuff.</p><p></p><p>The magic item economy sounds pretty good. Character can make items of their own level or lower, no problem there. They need to buy or find items that are higher level, and higher level items should be out of their means most of the time, or possibly can't even be bought, depending on how thhe DM wants things. The disenchantment process sounds like a good way to get rid of items if buying and selling is out of the question. It also looks like it could make an effective method for the party paladin to destroy evil artifacts in a way that benefits the party as well. Random markups aren't a bad idea either, if the DM and players want to go through the trouble of playing that stuff out.</p></blockquote><p></p>
[QUOTE="Orius, post: 4221840, member: 8863"] Doesn't look too bad. Only glanced over the XP tables. They change every edition anyway. And I'd already moved past by the book XP rewards in 3e, since the "level x 1000 XP to level up" formula in 3e was very easy to work with. I'd give something 250 or 500 x level XP if the party did something significant and 50-100 x level XP for smaller stuff. There were no individual XP rewards for defeating enemies, since that's the thing that threw 3e XP balance totally out of whack for me in the first place. The treasure parcels seem a bit like some things I was doing in my games, sometimes add just add up all the encounters and then distribute the total around the dungeon where I saw fit. Usually that meant the lion's share with a "boss" or some other major monster, withh the rest hidden in the floors or wall, or in chests and the like. The real problem with 3e treasure was the assumption that random tables would always equal a certain average amount in the long run, and that PCs would always have a certain amount of wealth, particularly in magic items to balance things out. I never went entirely by the book with 3e treasure anyway, so it didn't really matter to me. I also hope the rules for the DM include guidelines on how to set up custom parcels. I wouldn't want to be tied into using the same parcels for every single adventure I run. Partially this is because they include fixed gp amounts, that just feels too predictable, and I'd rather something more random. But then just looking at the parcels it shouldn't be too hard to set up, just stick in 4 magic items 1-4 levels higher than the party, then divide the total gp amount among 6 other parcels. And my games have been moving past sacks and piles of coins as well and using trade goods instead, so I could just go in and replace some of that with say bolts of exotic fabric, rare spices, ingots of precious metals, and so on rather easily. The section on commerce doesn't sound much different than what we already have in the game. It's just simply reiterating that you can find the basic stuff you need in villages, but need a big city for the more off the wall stuff. The magic item economy sounds pretty good. Character can make items of their own level or lower, no problem there. They need to buy or find items that are higher level, and higher level items should be out of their means most of the time, or possibly can't even be bought, depending on how thhe DM wants things. The disenchantment process sounds like a good way to get rid of items if buying and selling is out of the question. It also looks like it could make an effective method for the party paladin to destroy evil artifacts in a way that benefits the party as well. Random markups aren't a bad idea either, if the DM and players want to go through the trouble of playing that stuff out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: Economies [merged]
Top