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Excerpt: Economies [merged]
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<blockquote data-quote="Orius" data-source="post: 4221869" data-attributes="member: 8863"><p>For one, involve the whole party in it. Assume the traditional D&D party of the fighter, cleric, wizard, and rogue. Let them run their barony, kingdom, or whatever together. Naturally, only one of them will be the lord of this domain unless two of them are married or something, but they can still cooperate with each other.</p><p></p><p> They can work together on the castle -- the fighter oversees the construction to make sure the defenses are adequate, the wizard and cleric can provide magic to assist in construction, and the cleric can also treat construction injuries or bless something, and finally the rogue can takes care of security features (not just traps, but things like murder holes and the like).</p><p></p><p>Then they run things together. The fighter is in charge of the army, training, and other martial aspects. The cleric takes care of spiritual matters, whether running the chapel in the keep, or becoming the high priest of the kingdom. The wizard handles arcane matters, and the rogue acts as a spymaster.</p><p></p><p>This can be adjusted to other classes by taking into account the general role each class plays in an overall campaign. But in the end, it shouldn't just be one PC trying to carve out his own kingdom while the others sit around twiddling their thumbs, if they're going to do it, they should do it in a way that involves the whole party.</p></blockquote><p></p>
[QUOTE="Orius, post: 4221869, member: 8863"] For one, involve the whole party in it. Assume the traditional D&D party of the fighter, cleric, wizard, and rogue. Let them run their barony, kingdom, or whatever together. Naturally, only one of them will be the lord of this domain unless two of them are married or something, but they can still cooperate with each other. They can work together on the castle -- the fighter oversees the construction to make sure the defenses are adequate, the wizard and cleric can provide magic to assist in construction, and the cleric can also treat construction injuries or bless something, and finally the rogue can takes care of security features (not just traps, but things like murder holes and the like). Then they run things together. The fighter is in charge of the army, training, and other martial aspects. The cleric takes care of spiritual matters, whether running the chapel in the keep, or becoming the high priest of the kingdom. The wizard handles arcane matters, and the rogue acts as a spymaster. This can be adjusted to other classes by taking into account the general role each class plays in an overall campaign. But in the end, it shouldn't just be one PC trying to carve out his own kingdom while the others sit around twiddling their thumbs, if they're going to do it, they should do it in a way that involves the whole party. [/QUOTE]
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