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<blockquote data-quote="gizmo33" data-source="post: 4222655" data-attributes="member: 30001"><p>So you say. You talked about what a player "should" be doing, for example, and a bunch of other things that I tried to address. This strikes me as more posturing than argument given the lack of specifics.</p><p></p><p></p><p></p><p>Actually I didn't quote anyone but you. Those statements I made based on the story-based game were my own thoughts, and other than the joke about PCs turning into minions, I don't think they were too far from what seems to be the stated goals of the 4E design. The point that I was getting at was that the thought experiment of the "what-if" regarding PCs becoming merchants was pretty much explicitly contradicted by the stated design goals of 4E. For example - monsters (and by implication NPCs) and PCs don't have to play by the same rules.</p><p></p><p></p><p></p><p>I would and I did. Since the design goals of 4E is an issue, there is a limit to which I can talk about my own thoughts completely out of context since I'm not an author of the game. Some of this comes down to what you mean by "4E supporters". The actual statements that I made, regarding the two different standards for PCs and NPCs, comes from the 4E designers themselves. So you're not wrong by calling those folks "4E supporters" but I think it has a misleading connotation.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 4222655, member: 30001"] So you say. You talked about what a player "should" be doing, for example, and a bunch of other things that I tried to address. This strikes me as more posturing than argument given the lack of specifics. Actually I didn't quote anyone but you. Those statements I made based on the story-based game were my own thoughts, and other than the joke about PCs turning into minions, I don't think they were too far from what seems to be the stated goals of the 4E design. The point that I was getting at was that the thought experiment of the "what-if" regarding PCs becoming merchants was pretty much explicitly contradicted by the stated design goals of 4E. For example - monsters (and by implication NPCs) and PCs don't have to play by the same rules. I would and I did. Since the design goals of 4E is an issue, there is a limit to which I can talk about my own thoughts completely out of context since I'm not an author of the game. Some of this comes down to what you mean by "4E supporters". The actual statements that I made, regarding the two different standards for PCs and NPCs, comes from the 4E designers themselves. So you're not wrong by calling those folks "4E supporters" but I think it has a misleading connotation. [/QUOTE]
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