Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: Economies [merged]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gizmo33" data-source="post: 4223114" data-attributes="member: 30001"><p>If by "medieval" you mean that the implied setting of DnD is historical medieval Europe than I would disagree, and list a number of obvious differences, let's say elves (or, of more obvious relevance, the mercane). These differences IMO are substantial and would impact even this particular aspect of the campaign world. Another problem that I see with using Medieval Europe is that many of the commodity prices, as well as standards of living, are anything but historical. Compare the wages of a laborer, the value of a knights fee, and the equivalent numbers in 3E DnD, say for instance the monthly expense for "wealthy" status, and I think you might find that historical values are of little use in making sense out of DnD (at least prior versions). "Moderately rich" people in DnD are *way* richer than IRL AFAICT.</p><p></p><p>Also, as you say, you can consider elements of (not even in their entirety) Renaissance Europe and the Roman Empire. I see no logical reason to exclude Arab or Chinese society from the period either. Again, picking and choosing those elements that you want from whatever society. 3E DnD assumed a pretty high degree of literacy (all but barbarians, IIRC) among the PCs. Anything but "Medieval" AFAICT.</p><p></p><p>Your calculations for the market size of a metropolitan area seem to include only persons who live within the walls of the city itself (or maybe including the immediate area), which IMO is forgetting a huge number of persons who would actually buy and sell within the city. Also, you assume that the state itself, and the private armies maintained by merchants, etc. would not be customers for a +1 sword. I think customers of the +1 sword would not be just adventurers.</p><p></p><p>I would expect that "scruffy adventurers" would be the best people to buy magic items from. "Volo" is probably a little too educated about the value of his wares for a fellow merchant to see much use in dealing with him. Any competent dealer in magic items, like those who deal IRL in gems and metals, isn't going to simply rely on the reputation of the seller. A scruffy adventurer would be a nice place to make a few extra gp, though I think he might try to buy and item for 20% of it's price, such a swindle might not be the average result.</p><p></p><p>The PCs aren't merchants, but many of them have very high diplomacy scores, and the old prejudice of assuming that all PCs are monster-bashing thugs IMO doesn't suit well a game that makes it possible to play other types of characters. There's no reason to stick all PCs throughout the game with results that would even arguably be suitable only for the most anti-social and naive adventurer. </p><p></p><p>The only precedence I see for a x5 mark-up historically would be the spice trade (other than very local market fluctuations, etc. which are irrelevant IMO for determining general characteristics). IMO are there are a number of differences between the spice trade and magic item trade that makes it not helpful. Basically, making a 500% profit on a magic item, given the huge amounts of money involved, and considering the even inflated costs of living standard for what 3E DnD says was a wealthy person, it's hard to see why groups of merchants aren't accosting adventurers at the gates of every city. Think about it - buy a 10,000 gp item for 2,000 gp and make 8,000+ gp profit!? So it takes you all month to sell it, boo hoo! 8,000 gp is an awesome amount of money for even an entire year's work if the monthly living expenses are any guide.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 4223114, member: 30001"] If by "medieval" you mean that the implied setting of DnD is historical medieval Europe than I would disagree, and list a number of obvious differences, let's say elves (or, of more obvious relevance, the mercane). These differences IMO are substantial and would impact even this particular aspect of the campaign world. Another problem that I see with using Medieval Europe is that many of the commodity prices, as well as standards of living, are anything but historical. Compare the wages of a laborer, the value of a knights fee, and the equivalent numbers in 3E DnD, say for instance the monthly expense for "wealthy" status, and I think you might find that historical values are of little use in making sense out of DnD (at least prior versions). "Moderately rich" people in DnD are *way* richer than IRL AFAICT. Also, as you say, you can consider elements of (not even in their entirety) Renaissance Europe and the Roman Empire. I see no logical reason to exclude Arab or Chinese society from the period either. Again, picking and choosing those elements that you want from whatever society. 3E DnD assumed a pretty high degree of literacy (all but barbarians, IIRC) among the PCs. Anything but "Medieval" AFAICT. Your calculations for the market size of a metropolitan area seem to include only persons who live within the walls of the city itself (or maybe including the immediate area), which IMO is forgetting a huge number of persons who would actually buy and sell within the city. Also, you assume that the state itself, and the private armies maintained by merchants, etc. would not be customers for a +1 sword. I think customers of the +1 sword would not be just adventurers. I would expect that "scruffy adventurers" would be the best people to buy magic items from. "Volo" is probably a little too educated about the value of his wares for a fellow merchant to see much use in dealing with him. Any competent dealer in magic items, like those who deal IRL in gems and metals, isn't going to simply rely on the reputation of the seller. A scruffy adventurer would be a nice place to make a few extra gp, though I think he might try to buy and item for 20% of it's price, such a swindle might not be the average result. The PCs aren't merchants, but many of them have very high diplomacy scores, and the old prejudice of assuming that all PCs are monster-bashing thugs IMO doesn't suit well a game that makes it possible to play other types of characters. There's no reason to stick all PCs throughout the game with results that would even arguably be suitable only for the most anti-social and naive adventurer. The only precedence I see for a x5 mark-up historically would be the spice trade (other than very local market fluctuations, etc. which are irrelevant IMO for determining general characteristics). IMO are there are a number of differences between the spice trade and magic item trade that makes it not helpful. Basically, making a 500% profit on a magic item, given the huge amounts of money involved, and considering the even inflated costs of living standard for what 3E DnD says was a wealthy person, it's hard to see why groups of merchants aren't accosting adventurers at the gates of every city. Think about it - buy a 10,000 gp item for 2,000 gp and make 8,000+ gp profit!? So it takes you all month to sell it, boo hoo! 8,000 gp is an awesome amount of money for even an entire year's work if the monthly living expenses are any guide. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: Economies [merged]
Top