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*Pathfinder & Starfinder
Excerpt: Economies [merged]
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<blockquote data-quote="pawsplay" data-source="post: 4224003" data-attributes="member: 15538"><p>Plus, PCs are more likely to be able to determine the origins and powers of any given item, control the supply of said items except for semi-competition from powerful wizards and clerics who can be arsed to make new ones, do not worry about day-to-day living expenses as they live the lives of medieval playboys, come into more contact with more buyers in more locales than all but the most adventurous merchants, generally have a good reputation with the local nobility for helping with problems rather than squeezing them for profits and interest, and can most easily travel to the ideal markets for any other products. They also fully understand the wants and needs of fellow advenuters, who will probably be 75% or more of their customers, the rest being kings, sages, long-lived intelligent monsters, and the like.</p><p></p><p>And all that's aside from the fact that the PCs could very well be merchants from respected merchant families who are members of the merchants guild who have decided to take up a life of adventuring.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4224003, member: 15538"] Plus, PCs are more likely to be able to determine the origins and powers of any given item, control the supply of said items except for semi-competition from powerful wizards and clerics who can be arsed to make new ones, do not worry about day-to-day living expenses as they live the lives of medieval playboys, come into more contact with more buyers in more locales than all but the most adventurous merchants, generally have a good reputation with the local nobility for helping with problems rather than squeezing them for profits and interest, and can most easily travel to the ideal markets for any other products. They also fully understand the wants and needs of fellow advenuters, who will probably be 75% or more of their customers, the rest being kings, sages, long-lived intelligent monsters, and the like. And all that's aside from the fact that the PCs could very well be merchants from respected merchant families who are members of the merchants guild who have decided to take up a life of adventuring. [/QUOTE]
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Excerpt: Economies [merged]
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