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Excerpt: Economies [merged]
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<blockquote data-quote="AZRogue" data-source="post: 4224153" data-attributes="member: 3963"><p>You know, for those DMs who want to ignore the 20% resale value of magical items, there are a few ways around it that still preserve game balance.</p><p></p><p>1. As was suggested much earlier, you can decrease the amount of treasure in the future so that the increase in gold gained is factored into the PCs' treasure. I like this fix the best (though I would just tell my players "no" if they tried to sell for more anyway) though some people haven't.</p><p></p><p>2. The other option would be to give XP when a player manages to sell an item for more than 20%. This would keep their XP/Level somewhat in step. Just factor in the added XP to some other encounter since the PCs don't know what they should be getting anyway. Both methods preserve balance. Both are done in the background away from the PCs' eyes and without their knowledge. And both allow a DM to allow players to sell items for more gold if they want.</p></blockquote><p></p>
[QUOTE="AZRogue, post: 4224153, member: 3963"] You know, for those DMs who want to ignore the 20% resale value of magical items, there are a few ways around it that still preserve game balance. 1. As was suggested much earlier, you can decrease the amount of treasure in the future so that the increase in gold gained is factored into the PCs' treasure. I like this fix the best (though I would just tell my players "no" if they tried to sell for more anyway) though some people haven't. 2. The other option would be to give XP when a player manages to sell an item for more than 20%. This would keep their XP/Level somewhat in step. Just factor in the added XP to some other encounter since the PCs don't know what they should be getting anyway. Both methods preserve balance. Both are done in the background away from the PCs' eyes and without their knowledge. And both allow a DM to allow players to sell items for more gold if they want. [/QUOTE]
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Excerpt: Economies [merged]
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