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*Pathfinder & Starfinder
Excerpt: Economies [merged]
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<blockquote data-quote="Tervin" data-source="post: 4225369" data-attributes="member: 66491"><p>Am I missing something here?</p><p></p><p>Isn't all of this a discussion of the economy of magic items in a fantasy world, of the DM's making, choosing or tweaking? How trade of such commodities is handled in the parts of the world where the PCs travel is basically the DM's decision, as long as it is acceptable to the players. Whether magic items are easy to buy and sell at certain prices depends on culture, which is clearly something the DM can choose. A 500% markup is unacceptable only if the world is made in a way that makes it so.</p><p></p><p>I have DMed a few hundred players, and I can't remember a single one who thought I didn't have the right to decide how the system of economy worked in the game world. Which to me makes the whole issue be about what the DM prefers. This system is in my opinion clearly superior to 3.x, as it should be much easier to keep the players at a reasonable power level.</p><p></p><p>(That I myself dislike the whole concept of buying and selling magic items through merchants is another matter - a personal preference that I will have to make a work around for or simply give up, depending on the type of game I want to run.)</p></blockquote><p></p>
[QUOTE="Tervin, post: 4225369, member: 66491"] Am I missing something here? Isn't all of this a discussion of the economy of magic items in a fantasy world, of the DM's making, choosing or tweaking? How trade of such commodities is handled in the parts of the world where the PCs travel is basically the DM's decision, as long as it is acceptable to the players. Whether magic items are easy to buy and sell at certain prices depends on culture, which is clearly something the DM can choose. A 500% markup is unacceptable only if the world is made in a way that makes it so. I have DMed a few hundred players, and I can't remember a single one who thought I didn't have the right to decide how the system of economy worked in the game world. Which to me makes the whole issue be about what the DM prefers. This system is in my opinion clearly superior to 3.x, as it should be much easier to keep the players at a reasonable power level. (That I myself dislike the whole concept of buying and selling magic items through merchants is another matter - a personal preference that I will have to make a work around for or simply give up, depending on the type of game I want to run.) [/QUOTE]
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Excerpt: Economies [merged]
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