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*Pathfinder & Starfinder
Excerpt: Economies [merged]
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<blockquote data-quote="SteveC" data-source="post: 4225538" data-attributes="member: 9053"><p>The thing about the D&D economy is that it's created with the typical campaign in line, and it always has been. The rules we have here will work just fine for a roving band of adventurers moving from point of light to point of light and fighting back the darkness. They won't work that well for a campaign where you're dealing with PC merchants or magic item dealers. There's nothing different about that than in previous editions.</p><p></p><p>One idea for a campaign I've always had is that the PCs would work for and eventually run a magic shop. It would be a combination of a trading/dealing game with cons and deceptions. I've just had a lot easier time selling a more traditional game to my players, which is why I expect you have the rules you do in the 4E DMG.</p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 4225538, member: 9053"] The thing about the D&D economy is that it's created with the typical campaign in line, and it always has been. The rules we have here will work just fine for a roving band of adventurers moving from point of light to point of light and fighting back the darkness. They won't work that well for a campaign where you're dealing with PC merchants or magic item dealers. There's nothing different about that than in previous editions. One idea for a campaign I've always had is that the PCs would work for and eventually run a magic shop. It would be a combination of a trading/dealing game with cons and deceptions. I've just had a lot easier time selling a more traditional game to my players, which is why I expect you have the rules you do in the 4E DMG. --Steve [/QUOTE]
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Excerpt: Economies [merged]
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