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Excerpt: Fallcrest
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<blockquote data-quote="Novem5er" data-source="post: 4245851" data-attributes="member: 57859"><p>Thanks for the feed back on my modified map (BTW - anyone is free to yoink it and make it their own - I'd be honored!).</p><p></p><p>Everyone's comments are well taken and I'd thought about most of them already:</p><p></p><p>1. The road to the beach - I thought it could be a small path that residents used to get to the beach, perhaps to launch dingies, etc. I like the idea of a lighthouse (haunted!), which leads to ...</p><p></p><p>2. Shelter from the sea - I had to work within the confines of the map, so I didn't have room to add much more. My idea was that there would be a small barrier island just off the map, maybe a 1/4 mile wide and a mile long. The lighthouse (haunted?!) could be on that island and the beach road (see #1) could be the local launch point that ferries supplies back and forth.</p><p></p><p>If I find time, I'll likely go back and draw over the farmland on the western lowlands, as I doubt they'd be growing crops that close to the sea, especially if all the water south of the falls is brackish. I figured that the fresh water from the falls would have carved a short rut into the earth that carries the water to the sea; no delta, just a quick drop-off . . . which, as was mentioned, could invite some creepy-crawlies and adventure.</p><p></p><p>If anyone's interested in how I've used the Core Fluff in my own campaign, The Sundered Isles, here's the thread that I first posted last month.</p><p></p><p><a href="http://www.enworld.org/showthread.php?p=4198770#post4198770" target="_blank">http://www.enworld.org/showthread.php?p=4198770#post4198770</a> </p><p></p><p>Thanks again for the feedback.</p></blockquote><p></p>
[QUOTE="Novem5er, post: 4245851, member: 57859"] Thanks for the feed back on my modified map (BTW - anyone is free to yoink it and make it their own - I'd be honored!). Everyone's comments are well taken and I'd thought about most of them already: 1. The road to the beach - I thought it could be a small path that residents used to get to the beach, perhaps to launch dingies, etc. I like the idea of a lighthouse (haunted!), which leads to ... 2. Shelter from the sea - I had to work within the confines of the map, so I didn't have room to add much more. My idea was that there would be a small barrier island just off the map, maybe a 1/4 mile wide and a mile long. The lighthouse (haunted?!) could be on that island and the beach road (see #1) could be the local launch point that ferries supplies back and forth. If I find time, I'll likely go back and draw over the farmland on the western lowlands, as I doubt they'd be growing crops that close to the sea, especially if all the water south of the falls is brackish. I figured that the fresh water from the falls would have carved a short rut into the earth that carries the water to the sea; no delta, just a quick drop-off . . . which, as was mentioned, could invite some creepy-crawlies and adventure. If anyone's interested in how I've used the Core Fluff in my own campaign, The Sundered Isles, here's the thread that I first posted last month. [URL=http://www.enworld.org/showthread.php?p=4198770#post4198770]http://www.enworld.org/showthread.php?p=4198770#post4198770[/URL] Thanks again for the feedback. [/QUOTE]
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