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Excerpt: Fallcrest
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<blockquote data-quote="Hussar" data-source="post: 4247409" data-attributes="member: 22779"><p>You're probably right. The reason being the apoplectic nerd frenzy that would result if they didn't include it. The fact that 99% of it will never see the light of day will not stop people from insisting that IT MUST BE THERE. </p><p></p><p>Isn't it funny though. I look at the fact that there's more than one inn and figure, ok, well, you've got a high end inn for one type of adventures and a low end inn for other types of adventures. Others look at the previews and worry over whether or not the economics of this fictitious town works.</p><p></p><p>In my mind, people should spend far more energy actually worrying about stuff that matters at the table and a lot less time with world building. Obviously I'm in the minority here.</p><p></p><p>What really makes me shake my head is this presumption that if you aren't spending all this time and energy on "who in the government handles routine commerce & public projects", your game is nothing but mindless hack fests with no depth. Since when does amateur fan fic=deep meaningful play? The incredible arrogance I see whenever this comes up just astonishes me. </p><p></p><p>See, if you want to spend all that time doing all that background work, more power to you. Go right ahead. But, don't presume that my game is any less rewarding or deep just because I choose to focus on the campaign rather than, what I consider to be trivia.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4247409, member: 22779"] You're probably right. The reason being the apoplectic nerd frenzy that would result if they didn't include it. The fact that 99% of it will never see the light of day will not stop people from insisting that IT MUST BE THERE. Isn't it funny though. I look at the fact that there's more than one inn and figure, ok, well, you've got a high end inn for one type of adventures and a low end inn for other types of adventures. Others look at the previews and worry over whether or not the economics of this fictitious town works. In my mind, people should spend far more energy actually worrying about stuff that matters at the table and a lot less time with world building. Obviously I'm in the minority here. What really makes me shake my head is this presumption that if you aren't spending all this time and energy on "who in the government handles routine commerce & public projects", your game is nothing but mindless hack fests with no depth. Since when does amateur fan fic=deep meaningful play? The incredible arrogance I see whenever this comes up just astonishes me. See, if you want to spend all that time doing all that background work, more power to you. Go right ahead. But, don't presume that my game is any less rewarding or deep just because I choose to focus on the campaign rather than, what I consider to be trivia. [/QUOTE]
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Excerpt: Fallcrest
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