Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: Fallcrest
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="med stud" data-source="post: 4247535" data-attributes="member: 1211"><p>I want population numbers and I want some kind of logical consistency in a pre-gen town. To me, figuring that stuff out is boring so it's something I gladly pay for.</p><p></p><p>If the number of farmers are too small compared to medival Europe and the number of guards are too high, I can accept that as long as it's not one farmer supplying 1300 town dwellers. They may have more resistant crops than medieval Europe or the people withing the city walls may grow some food of their own. The guards may be a temporary thing or it can be that they are not full time guards; most likely they have a patch of land close to the town where they grow their own food. The town has 60 men and women that are capable at handling weapons, that's about it. Not too unreasonable considering the lack of a nearby king with mounted knights.</p><p></p><p>The walls may be too large, but again the town was bigger before. The walls can also be from an older civilization. The lack of a guard tower at the road approaching the village can be because it's razed. There is most likely an observation post there.</p><p></p><p>Fallcrest is maybe illogical but it's not outrageously illogical. A lot of the stranger stuff can also be explained with a minimum effort (like above).</p><p></p><p>---</p><p></p><p>I guess this puts me somewhere between Andor and Hussar <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="med stud, post: 4247535, member: 1211"] I want population numbers and I want some kind of logical consistency in a pre-gen town. To me, figuring that stuff out is boring so it's something I gladly pay for. If the number of farmers are too small compared to medival Europe and the number of guards are too high, I can accept that as long as it's not one farmer supplying 1300 town dwellers. They may have more resistant crops than medieval Europe or the people withing the city walls may grow some food of their own. The guards may be a temporary thing or it can be that they are not full time guards; most likely they have a patch of land close to the town where they grow their own food. The town has 60 men and women that are capable at handling weapons, that's about it. Not too unreasonable considering the lack of a nearby king with mounted knights. The walls may be too large, but again the town was bigger before. The walls can also be from an older civilization. The lack of a guard tower at the road approaching the village can be because it's razed. There is most likely an observation post there. Fallcrest is maybe illogical but it's not outrageously illogical. A lot of the stranger stuff can also be explained with a minimum effort (like above). --- I guess this puts me somewhere between Andor and Hussar ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: Fallcrest
Top