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Excerpt from a 5e naval supplement I'm writing
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<blockquote data-quote="RangerWickett" data-source="post: 7084838" data-attributes="member: 63"><p>Light cannons do 20 damage, range 300/1200. Normal cannons do 40 damage, range 600/2400. Heavy cannons do 60 damage, range 600/2400. (Mostly because I figure most gaming groups don't have a table where longer ranges would matter; in practice, people draw battle maps that fit on their table.) I'm still figuring out how to set, like, a 'Challenge Rating' and to balance encounters.</p><p></p><p>And it's fire one round (which is a minute long), reload the next round, fire the third round.</p><p></p><p>The attack bonus is just a basic +2 proficiency bonus, and a +1 Dexterity bonus for a military-trained crew. A normal merchant ship probably has +0.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 7084838, member: 63"] Light cannons do 20 damage, range 300/1200. Normal cannons do 40 damage, range 600/2400. Heavy cannons do 60 damage, range 600/2400. (Mostly because I figure most gaming groups don't have a table where longer ranges would matter; in practice, people draw battle maps that fit on their table.) I'm still figuring out how to set, like, a 'Challenge Rating' and to balance encounters. And it's fire one round (which is a minute long), reload the next round, fire the third round. The attack bonus is just a basic +2 proficiency bonus, and a +1 Dexterity bonus for a military-trained crew. A normal merchant ship probably has +0. [/QUOTE]
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Excerpt from a 5e naval supplement I'm writing
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