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Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]
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<blockquote data-quote="Rechan" data-source="post: 4230014" data-attributes="member: 54846"><p>As it was said in another thread, describe minions as 'faceless grunts' or don't give them any description. But the movers and shakers (Elites, leaders) should get descriptions that point to them.</p><p></p><p>However, putting a skirmisher or two within the minions is good business. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> This is especially true for zombies, where the PCs are wondering "Which one's the dangerous one? AUH THEY HAVE MY FACE!"</p><p></p><p>I sure hope there are rules that tell you how to convert regular monsters to minions (Beyond '1 hp kills'm). For instance, there are several monsters with really interesting abilities, but that would be very dangerous as minions (Chillborns for instance; they have an aura of cold, and can immobilize foes).</p></blockquote><p></p>
[QUOTE="Rechan, post: 4230014, member: 54846"] As it was said in another thread, describe minions as 'faceless grunts' or don't give them any description. But the movers and shakers (Elites, leaders) should get descriptions that point to them. However, putting a skirmisher or two within the minions is good business. :D This is especially true for zombies, where the PCs are wondering "Which one's the dangerous one? AUH THEY HAVE MY FACE!" I sure hope there are rules that tell you how to convert regular monsters to minions (Beyond '1 hp kills'm). For instance, there are several monsters with really interesting abilities, but that would be very dangerous as minions (Chillborns for instance; they have an aura of cold, and can immobilize foes). [/QUOTE]
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Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]
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