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Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]
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<blockquote data-quote="ShockMeSane" data-source="post: 4230619" data-attributes="member: 64606"><p>Your example is in blatant defiance of the minion rules from the most basic level. I mean, they specifically state this is exactly how you are not supposed to use minions. A minion is not a special, insanely weak version of a monster, it is a story element.</p><p></p><p>There are a number of levels where D&D of all editions breaks down if you go completely out of your way to break the spirit and recommended use of the rules, but I'm not sure that makes for a valid argument because unlike a video-game, D&D is moderated by a human being that is hopefully smarter than a box full of tacks.</p><p></p><p>Despite all that, if you still hate Minions for how "meta-gamey" they are (which is an argument I can understand), they are exceptionally easy to remove as a DM.</p><p></p><p>I for one will try them in my first campaign where appropriate, and then make a decision based on how that works out. It may be the only appearence of minions in my games, or they may become a great new tool to make use of. Just going to have to wait and see how my players react to them.</p></blockquote><p></p>
[QUOTE="ShockMeSane, post: 4230619, member: 64606"] Your example is in blatant defiance of the minion rules from the most basic level. I mean, they specifically state this is exactly how you are not supposed to use minions. A minion is not a special, insanely weak version of a monster, it is a story element. There are a number of levels where D&D of all editions breaks down if you go completely out of your way to break the spirit and recommended use of the rules, but I'm not sure that makes for a valid argument because unlike a video-game, D&D is moderated by a human being that is hopefully smarter than a box full of tacks. Despite all that, if you still hate Minions for how "meta-gamey" they are (which is an argument I can understand), they are exceptionally easy to remove as a DM. I for one will try them in my first campaign where appropriate, and then make a decision based on how that works out. It may be the only appearence of minions in my games, or they may become a great new tool to make use of. Just going to have to wait and see how my players react to them. [/QUOTE]
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Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]
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