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Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]
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<blockquote data-quote="Benimoto" data-source="post: 4230977" data-attributes="member: 40093"><p>I completely agree. Although at heart, minions are a construct of DM convenience, there's a few easy ways to think of them. First, as you've already hit on, they could be children or ill-prepared monsters. There may be some ethical concerns raised, but I personally like that kind of roleplaying.</p><p></p><p>Alternately it seems to me that dying after you get hit by a greatsword in the face is the natural state of things, so you could have a campaign where the vast bulk of combatants are, by number, minions, and the regular, elite and solo monsters are the exceptions, like the heroes are exceptions to the general populace. That could make a good "war" campaign.</p><p></p><p>As a third possible option, the PCs already have such relatively high HP and attack bonuses at first level compared to what they gain at each level, that you could simply imagine 4-6 levels "before" first level, and say that the minions they face now were credible threats at one of those imaginary earlier levels, but are minions now.</p><p></p><p>You could use any or all of those justifications over the course of several combats. Or invent a different one.</p><p></p><p>Like I said, it's a little stretch when you use them, and combined with other little stretches, like auto-hitting attacks, that may be too much. As you've hit upon earlier, you can really just replace every 2 minions with a monsters 4 levels lower and achieve probably similar results if you don't want to use them.</p></blockquote><p></p>
[QUOTE="Benimoto, post: 4230977, member: 40093"] I completely agree. Although at heart, minions are a construct of DM convenience, there's a few easy ways to think of them. First, as you've already hit on, they could be children or ill-prepared monsters. There may be some ethical concerns raised, but I personally like that kind of roleplaying. Alternately it seems to me that dying after you get hit by a greatsword in the face is the natural state of things, so you could have a campaign where the vast bulk of combatants are, by number, minions, and the regular, elite and solo monsters are the exceptions, like the heroes are exceptions to the general populace. That could make a good "war" campaign. As a third possible option, the PCs already have such relatively high HP and attack bonuses at first level compared to what they gain at each level, that you could simply imagine 4-6 levels "before" first level, and say that the minions they face now were credible threats at one of those imaginary earlier levels, but are minions now. You could use any or all of those justifications over the course of several combats. Or invent a different one. Like I said, it's a little stretch when you use them, and combined with other little stretches, like auto-hitting attacks, that may be too much. As you've hit upon earlier, you can really just replace every 2 minions with a monsters 4 levels lower and achieve probably similar results if you don't want to use them. [/QUOTE]
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Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]
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